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Tampilkan postingan dengan label weekly progress. Tampilkan semua postingan
Tampilkan postingan dengan label weekly progress. Tampilkan semua postingan

Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

Written By Sidiq Martanto on Senin, 05 Desember 2011 | 14.55

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


What's new in v5.1

  • Level cap to 70
    • New Moves
      • Me First - Mew
  • Missing Moves for Victini, Entei, Raikou, and Suicune
    •  Lava Plume - Entei
    • Searing Shot - Victini
    • Incinerate - Victini
    • Endure - Victini
    • Flame Charge - Victini
    • V-create will be learned at level 98 for Victini.
    • Fusion Bolt will be learned at level 99 for Victini.
    • Fusion Flare will be learned at level 100 for Victini.
  • Added Seadra and Horsea properly to the Pokedex
  • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
  • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
  • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
  • Added new moves to the Pokemon Center Move List
  • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

Where can I play?
WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
  • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
New Pokemon to capture (100%)
  • New Moves (12) (100%)
  • Implement Graphics (100%)
  • Implement Shiny Graphic (100%)
  • Implement TMs (100%)
  • Implement Moveset (100%)
  • Implement stats in game (100%)
  • Implement in Trading Center (100%)
New Achievements (100%)
New Mystery Gift (100%)
New Pokemon up for trade on my account samO (0%)
Deciding who will get my Shiny Horsea from trade (0%)
Adding new moves into pokemon center move list (100%)
Fix abilities text being messed up when you pause the game (100%)
It is no longer possible to have space or special characters in the avatar chat room (100%)
It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
Making multiplayer point to the PlayTowerDefense Website (100%)
Creating a new database to hold user data, the current ones are getting filled (0%)


I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

Pokemon Tower Defense: v4.9.1 is out! and Weekly Progress!

Written By Sidiq Martanto on Senin, 14 November 2011 | 22.55

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v4.9.1

New Story Level - Saffron City - Hurry and get Maruto to the hospital!
New Mystery Gift Alakazam Avatar!
Shinies are back in the wild! - Shinies are back in the wild just like they used to be, the shiny popup will show up just like before and will stay on until you click on it.
Went back and made the game less grindy for new players -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
Added Zoom In and Out - After countless request Zooming In and Out is now in the game.
You can now choose from the speed options independently instead of having to cycle them.
Fixed Thunder missing when it's raining.
Fixed Solarbeam graphic when the speed is not x1
Fixed Doubleslap not being removed from the target in certain occations.
Added an Opening Song to the game!

Where can I play?
Alright let's get down to business. Another successful week of Sam and Dan Games has passed and a new one is now beginning. Not sure if you guys noticed but on the new level, Saffron City, there is a Mewtwo in the end and he works in a very interesting way. He is the first pokemon to have simple AI. Usually I'm limited to having the enemy only use one move but I for mewtwo I wanted to make him a little smarter. The way he works is that if his health is low he will switch to the move Recover. If he is missing any defense buffs he will switch to that and if non of the above are needed he will use his attack. You can expect enemies to have some simple AI kinda like Mewtwo has in newer levels.

The next update is v5.0 and I wanted to do something special for it since well it's v5! What can be more special than Multiplayer? Well nothing! So v5.0 will have a multiplayer map that you will be able to play. Now multiplayer is something that is not so simple to make. We have to take it one tiny step at a time. For one the service that I use to host multiplayer charges based on bandwidth use. Now the avatar chat was a test to see how much bandwidth would be used by something simple like a chat room. On a really active day the chat will use about 1GB of bandwidth which is actually quite a bit. Now imagine a multiplayer mode of the game with people playing constantly.  Yeah it's going cost a bit. In fact I think a fully working multiplayer mode that is free (meaning no restrictions to only paid users) would easily be over 1,000 dollars a month to keep up. Right now the plan I'm in I pay 25 dollars a month for the multiplayer (avatar chat servers) so let's see how far our plan can go. If we go over the bandwidth limit of the account I will have to shut down the multiplayer for the month or limit access in some way.

Besides that the first multiplayer map will be a simple attack/defend map. One player will attack and the other will defend. To start with everybody will have a preset team available to them but eventually you will have your team available to you for use in multiplayer.

The thing about multiplayer is that it's going to take more than a week so this week the update is going to look really empty because I'll mainly be working on multiplayer and that will take more than a week. So this weekend I will release v4.9.5 and then the week after we will get v5.0. This also allows me to rest a little. It's been a lot of back to back updates with little to no rest in between. So even the great Sam gets tired ;)

Multiplayer - First map (0%)- This is for next week!
Distribution (0%)
Allow players to change their password in the pokemon center (100%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
Level Cap Raised to 66 (100%)
New Mystery Gift Pokemon (100%)
  • Graphics (100%)
  • Shiny Graphics (100%)
  • New Moves (100%)
    • Dragon Pulse (100%)
  • Implement Stats on the game (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement on Trading Center (100%)
  • New Evolutions (100%)
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Implement Stats on the game (100%)
Added pokemon attacks to the trading center pokemon (100%) - Thanks Nssvelocity!
Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier (100%)
Added a better description to Silver Wind (100%) - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
Added Hydro Pump as a TM (only usable after you beat Saffron City) (100%)
When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level (100%) - Thanks George C and others that suggested this in the past!
Haze not removing the accuracy drop (100%)-Thank to all that reminded me of this.
Fixed Stealth Rock being able to miss (100%) - Thanks Justin for letting me know!
Fixed a bug with Trading Poliwhirl for Jynx (100%) - Thanks Micah and others for letting me know!
Highlight which speed and zoom you are currently in (100%) - Thanks all who suggested this!
Added Dig as a TM (only usable after you beat Pewter Gym) (100%)
Fixed Sand Tomb not showing the correct weakness color (100%) - Thanks MagZ!
Added Dark Pulse as a TM (only usable after you beat Saffron City) (100%)  - Thanks Jarret!
Fixed not being able to put secondary type Flying types into Flying only spots (100%) - Thanks Arturo!
Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you. (100%)
Fixed Harden being misspelled in the Trading Center (100%)
Added a minor security fix (100%) - Nothing to see here, move along.
Added a star next to shiny pokemon in the Pokemon Center (100%) 
Fixed a typo on the move Acrobatics (100%) - Thanks Daniel!
Fixed an issue with prize pokemon (100%) 
Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center (100%) - Thanks Anon! 
Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds (100%)

Just wanted to thank you guys again for all the support, even if you just started playing and visit us or if you were here since the cap was level 10. I personally could not have made it this far without you guys. Thanks! As always let me know what you think!

Weekly Progress, our growth and answering fans, what's the deal with shinies and v4.8.1 official release

Written By Sidiq Martanto on Senin, 07 November 2011 | 21.48

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v4.8.1

Pokemon Fan Film Part 2 - Check it out if you haven't! Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

New Story Level - Route 12 - Relax by the pier, train and catch some water pokemon.
New Pokemon to capture - Lapras!
Level cap up to 64
Added more features to the chat to prevent spamming
  • Added names being in a blue color to prevent users from impersonating other people.
  • Satoshi users will now have name Satoshi1, Satoshi2... etc.
  • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname)
New TM - Ice Beam

Made the Waterfall attack animation quicker
Made Waterfall attack show the correct attack type (not effective, super effective or normal
Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon
Make Destiny Bond and moves like that only work on pokemon that are at lower level than you
Fixed Onix learning Double-Edge twice and not learning Stone-Edge
Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M)
It is no longer possible to put pokemon in type specific spots if they don't match the type
Added the attack power to the attack description of Snore

Where can I play?
Welcome to another week of Sam and Dan Games! Woooooo! Let's get started, yeahhh! Okay.. enough of that... So I was looking back at the first folder I made to start working on PTD and it's been over a year since I first started coding this game. The year anniversary release of the game is coming up in March and it's just incredible how far we have come in less than a year. I went from being able to answer every single comment, every single email and single twitter to barely being able to do so. I really wish I could but the amount that comes in everyday is just impossible. I'm not complaining I'm ecstatic knowing how big we are and how big we are going to become but I'm also kinda sad that I'm not able to keep up with the closeness that I had before. I'm still really open to all suggestions and I try to answer those that can't my eye or that offer something that hasn't been brought up before. So if you have tried to get in touch with me before and never got a response I'm really sorry about that, if it is really important then send me a new email and I will try to answer it.

Speaking of fan emails, an email I get a lot is "Hey I had like 20 Enteis and 10 Mews but I lost them in a recent patch" then I usually ask did you get it in a trade or did you buy it. Now let's stop for a second and look at why I ask that. The reason I ask that is SCAMMING! Not you getting scammed, but somebody scamming me. There is no possible way I can tell that you actually had that. It's even possible somebody let you borrow it so you could take a screenshot. The only possible way I know that you had it is if you bought it cause I can see the receipt. Most of the time if this happened to you I'm sorry to say that I can't return it to you.

Okay next let's talk about shinies! Taking them out of the game is something that I know everybody will not feel comfortable with. The fact of the matter is that shinies isn't supposed to be something that everybody has. Heck in the original games you barely saw them, I've played a lot of pokemon and have only seen like 2 shinies. You might ask well what about the mystery gift shiny pokemon? Well I try to say this often but I'm really appreciative and thankful for all the fans that visit us week after week, and I always like rewarding you guys for sticking with me. Mystery Gift is a way to reward players that keep coming back. Then you might ask well what about adoption? You just want money! You are being greedy! You only care about paying users! (Now I know most of you don't feel this way but I want to show you the extreme version.) The SnD coins is a way for you to contribute to us to help us make better games for you. But instead of just donating you are getting something in return, something that is not exclusive. But you might say well all the adoption shiny pokemon are exclusive right now! To that I say... well you are right. So my main priority this week is getting the "new" way of getting shinies up and running.

 Okay so you might still be confused, shinies were hard to find, they had a low chance of showing up why take them away just to make a new way of getting them? what's the point? Well this kinda goes into the next thing I want to talk about and that is HACKING! Listen I know some of you out there use speed hacks, money hacks, and previously shiny hacks. I know it's pretty impossible to stop a lot of these but shiny hacks I just won't stand for them. There are players out there supporting me with their hard earned money and I just can't allow players to get the same thing just but running a program that let's them hack. I'm always going to try my best to try to stop this. That is why I had to take shinies out of the wild. Okay I know this is a long post but we haven't had one in a while so let's keep going! I'm going to talk about the new method of getting shinies.

UPDATE: Because of a large amount of the player base (about 40%) didn't really like the Shiny hunt idea I have decided to put it on hold, shiny pokemon will return to the wild but in a more secure way, in the future I will add something like the shiny hunt to give players an additional way of hunting shinies but for now it will have to wait. Thank you all for your feedback and support!

Sam

Okay I'm calling it... *drumroll*... SHINY HUNT!! Okay so now for the explanation. First is location, location, location. The shiny hunt will only take place in one location per week and everybody will be in the same location. For example the first week might be on Route 1, from there I will post a poll with some options on where to go next and we will go where you guys decide. So week by week you guys get to decide where you want the hunt to take place. So obviously the location will dictate who you can hunt. Using Route 1 as an example you will have a chance of getting shiny pidgey or shiny rattata. Right so let's talk about the "hunting" aspect of this. The hunting aspect is similar to something like the daily code. You come in see if you got lucky and receive your prize. But there are major differences. One is I'm adding a new thingy for the pokemon center that will let you pick a "team". You pick 6 pokemon that will be your current team. In the future you will be able to have your first pokemon in the team follow you in the avatar chat. But talking about shinies this team will show up with you when you shiny hunt. Your avatar will also be there. Having certain avatars and certain team combination will raise your chance of getting the shiny for that location. There won't be any clues and once the information is spread on what combination works I will change the combination. So to summarize:
  • Everybody has the same shiny hunt location every week.
  • There will be  weekly poll about where to go next.
  • You pick a team of 6 pokemon that you own to be your designated "team".
  • You go to the shiny hunt section of the pokemon center and see if you found a shiny.
  • You do this once a day (like the daily code).
  • Picking certain combinations can raise your chance at getting the shiny.
  • If a shiny shows up it will be placed in your pickup spot on the pokemon center instantly.
Also the dogs will also be available to be found on every location that you can hunt in so keep that in mind.

Okay so that's how it's going to be, no more grinding out your shinies and never getting them now you try different combinations of teams and avatars and see if you strike gold. If you find a combination that works well shhhh don't tell anybody or I will change it ;)

On a side note, not sure if you noticed but I added two new tabs to the blog. One is the HTD Tuesdays! tab and it just contains links to the past blog post about HTD in an easy to find way. The other one is the Labs tab and that one contains any ideas that we come up with but aren't officially working on yet. Let me know what you think of them.

Because this blog isn't long enough yet here are this week's questions!

Weekly Questions from the Forums!

1.matepokemon11: Hey, can you add a music option to change music, because i am getting bored of listening to the same music. And since you've added tons of music to the game, could you please make an option to change the music after each song has finished?
Sam: I wouldn't mind doing this but it really isn't a high priority, there is so much to do still. Good idea though.


2. Ninjaoety: As a game developer, do you work on your games 24/7, or do you have alot of spare time?  You do finish releases for PTD quite fast in my opinion, so you must be working alot on them.
Sam: I don't have a set schedule, but it feels like I'm working all the time, I do take some time off in the weekends after the update is out to relax but during the week I work on the blog, answering twitter, emails, and the update constantly.

3. Robert Conley: Would you consider making a level builder so that anyone, including those w/ little to no coding knowledge, could make custom levels that others can play?

Sam: This would also be cool, but like the sound thing it's not really a high priority yet.

4. Ninja God: Can you make Avatars tradeable? I know some, like the dogs, are easily obtained by everyone, but I would like to be able to trade for both the mystery gift ones and the new Halloween ones that I'm missing.

Sam: Yes, I'm heavily considering this especially since some people have been getting duplicates, it would be cool if you could trade to complete the set.

5. KimmyLube: When are you putting me in PTD? LAWL JK JK SAM <3 But in all seriousness, when HTD comes out, how is armor going to work? Will it be something interchangeable in classes, or just one set outfit?

Sam: Sure send me a some sprites of yourself. We want pretty much everybody to wear everything. If you want to be a mage with plater armor go ahead. You will sacrifice some stats since plate armor will feature more strength but you will be more durable.

6. Ume/MMaester: Could you please stop raising the level?  Why do you want us to be so strong before we even get to the supposedly hard gyms? i figure we will be able to beat the next gym in one try at this rate. thats how easy PokéTower was. You could make it, so you will only be able to level up until a certain level if you haven't gotten a certain badge yet. Like in the games Pokémon would not obey you if you didn't have a certain badge. For example, until you win the Cascade badge, the limit is 30. And until you win the Rainbow badge, the limit is 50, etc.

Sam: The reason I raise the cap is to give you guys something to do, plus some people get stuck in the game and out leveling a level is the easiest way out.

7. Ume: When are you gonna be more active in the forums? We are official...aren't we? >insert puppydogface here<

Sam: I really want to be more active but like I talked about earlier in the blog it's really hard to find time to do that.

8. Ume: Oh, I also want your opinion on this.. Who do you think is the best Pokémon between Rhydon, Scyther, Gengar and Lickitung?
Sam: Gengar > Scyther > Rhydon > Lickitung.

9. JohtoTrainer: Will we eventually get to play mini-games for casino coins?
Sam: It sounds like something that would be pretty cool but it falls into that priority list issue.

10. Link: Do you realistically think HTD will be even a bigger hit than PTD, or do you think that when both are finished, PTD will still be bigger?
Sam: I think HTD has the potential to be bigger just because more websites will be able to talk about it and I will be able to put it on more devices (Ipad, iphone, android etc). So I think it has potential to be bigger but it's up to us to execute the idea properly. PTD is already big so we will see.

If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

Okay so finally let's talk about this week.

Added shinies back in the wild (100%)
Going back and making the game less grindy for new players (100%) -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
New Story Level (100%) - Arrival at Saffron City
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Mystery Gift (100%) - New Avatar - Thanks Kimmy Lube! <3
  • Avatar Art (100%)
  • Implemented in Game (100%)
  • Implemented in Avatar Chat (100%) v1.4 is now out!
  • Implement in Pokemon Center (100%)
  • Set up Mystery Gift Code (100%) - Coming on Monday!
Added Zoom In and Out (100%) 
You can now choose from the speed options independently instead of having to cycle them (100%) 
Fixed Thunder missing when it's raining (100%)
Fixed Solarbeam graphic when the speed is not x1 (100%)
Fixed Doubleslap not being removed from the target in certain occations (100%)
Added an Opening Song to the game (100%)
Allow players to change their email and/or password in the pokemon center (0%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
Adding pokemon attacks to the trading center pokemon (0%) - Thanks Nssvelocity!
Silver Wing is missing buffs (0%)

That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

Pokemon Tower Defense: Weekly Progress and v4.6.1 official release

Written By Sidiq Martanto on Senin, 24 Oktober 2011 | 14.31

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


I'm aware of the people losing their pokemon.

To help resolve this issue I have added Battle Ready Non-Shiny Pokemon to the adoption center that are free of charge for this week ONLY. I will not be able to return any shiny pokemon. I will only be able to refund SnD coins to those who bought them and lost their pokemon.

Also I'm aware of new profiles not being able to save or press many buttons like the back button I will fix this on v4.6.2. Coming out shortly.

v4.6.2 is now out and fixes the saving issue with new profiles.

Thanks,
Sam


What's new in v4.6.1

Avatar Chat v1.0 - The avatar chat is now open, click on the blog tab to enter and chat with your other players.
New Mystery Gift Pokemon Goldeen -Get your own Goldeen!
2 new moves added to the game - For Goldeen.
New Pokemon Evolutions (1) - Seaking.
Pokedex Remembering what you catch even if you release or trade away. 
New Feature - Abilities:
  • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
  • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
  • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
Trading Center - trades will last a max of 10 days before being taken down - Logging into the trading center will refresh the days left of your trades back to 10 days.
Trading Center - Sort the pokemon when you are offering a trade by number
The move Spark now correctly shows the right attack color when attacking 
Slow down speed to x1 when an achievement shiny pokemon shows up 
Fixed an issue with not being able to play a new game.

Where can I play?
Are you ready for another week of Sam and Dan Games?! Well I am! We haven't had much content here lately for PTD mainly due to building the avatar chat from scratch. But now that that's done I'm ready to ramp it up again on the single player for PTD. But before I get into that, the great members of our forum have provided me with the top 10 questions of the week.

Weekly Questions from the Forums!

1. Samzy: What do you think attracts players to PTD so much? And have you ever looked at PTD and thought, I made this popular creation, well done me :-) ?
Sam: It's not easy to see the game as a player but my opinion is that there are a lot of low quality fan made pokemon games out there. So when a player starts playing this game they might think it's just another bad fan game but when they see that it's fun and doesn't just slap pokemon in they really appreciate it. I am proud of this game and how far it has come :).


2. Mastersnowy: In HTD, will you be adding PTD benefits for beating levels? Or the other way around?
Sam: Yeah, this is something that Dan and I want to do eventually. Both ways.

3. Crazymerio: How do you decide which game suggestions to add, when you add new suggestion from the suggestions tab or from somewhere else?

Sam: This is a good question since there is really no right or wrong way of doing this. I basically look at a lot of variables. For example if we haven't had a new pokemon to catch in a while, when was the last time the level cap went up, what location do we have to visit next, is there major bugs that need to be fixed, is there a hack going around. After all of those are fufilled then I look the list of things I have in my head and the list on the site and which you guys have been asking for and I try to do those.

4. PikachuEevee: Where do you know Dan from?

Sam: We both worked at this warehouse, thats how we first meet.

5. King Slaughter House: Are you as motivated right now as you were when you first developed this game? And if not, what could get your gears grinding again ;-) ?

Sam: Yes and no, I'm still very excited about adding more to the game but when you are starting a new project the motivation is at the highest level. I think just the support of everybody and people playing the game week after week gets my gears grinding.

6. 1superheld: Do you think you will add a style (CSS) to the tradecenter?

Sam: Yes, a fan (Nssvelocity) made a layout a while ago that I want to implement soon.

7. NinjaGod: So, avatar chat is basically useless when someone is spamming... Can we get a kick for flooders and a ban for repeat-offenders?

Sam: Yes, I agree, more features will be added in v4.7.

8. Ume: Are you gonna add a halloween special event/level/story?
Sam: Yes, v4.7 will have some goodies :D

9.Link: How many people BOUGHT ninja-ja... and how many downloaded it after it became free. I'd like to see that comparison.
Sam: We don't actually keep track of how many people downloaded the free version but a little over 3,000 have submitted high scores. Less than 2,000 people have bought it since it came out. I think the big issue is that you have to download Ninja-ja, we have to put a version here on the blog that you can play right on the site.

10. MMaester: Roughly how many games have you already made before PTD? On Newgrounds there are 2 others available (Cannon Challenge and eTheatre), but are there more, and are they playable somewhere?
Sam: I've started tons of games before those two but never finished any of them.


If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

Okay just a quick thing with people getting scammed in the Trading Center. NEVER give anybody the url of any of your trades, only give them the trade ID. If you do accidentally do it log into your game and save. This will make the link not work anymore. I will be patching it up this week so that the url no longer contains sensitive information.

Okay so this week we have it all!

New Story Level - Poke Tower 2 (100%) - What awaits us at the next level of the tower!?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Pokemon to capture (100%) - It's a surprise!
  • Graphic (100%)
  • Shiny Graphic (100%)
  • New Moves (5) (100%)
  • Add this pokemon's stats into the game (100%)
Level cap up to 62 (100%) - Why not!
New Special Halloween Avatars to collect (100%) - Thanks Kimmy Lube and Zyon!
  • Graphics (100%)
  • Add Graphics to game (100%)
  • Add to Avatar Chat (100%)
  • Implement for Mystery Gift (100%)
  • Implement for Daily Code (100%)
  • Implement for SnD Store (100%)
  • Implement for Game Corner (100%)
  • Implement on Change Avatar (100%)
Implementing Accuracy and Evasion properly (100%) - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
Add a new effect similar to Black and White when an ability is triggered (100%)
Adding more abilities for other pokemon (100%)
  • Keen Eye (100%) - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
    • Prevents other pokemon from lowering the accuracy of this pokemon. 
    Changing the way saving works to prevent pokemon from being lost due to server errors (100%)
    Fixed a duplication exploit (100%) 
    Fixed an issue that was preventing the lowering of special attack debuff from working (100%) 
    The Lower (Special) Attack Debuff will now last 1800 (100%) 
    Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attacks (100%) 
    Adding more features to the chat to prevent spamming (Postponed)
    Adding a new layout to the trading center (Postponed) - Thanks Nssvelocity!
    Going back and making the game less grindy for new players (Postponed) - This might not make it to this update. The newest level will always be top end and require a high level team.
    Allow players to change their email and/or password in the pokemon center (Postponed) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
    Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed) - It is no longer possible to get shiny pokemon in the wild. A new way of hunting for them will be adding in the near future.

    That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

    Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

    Weekly Progress and v4.5.1 release

    Written By Sidiq Martanto on Senin, 17 Oktober 2011 | 14.01

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    What's new in v4.5.1

    Level Cap up to 60 - Last level increase until the next chapter!
    Fast-Forwarding x3 and x4 - Speed up even more!
    New Mystery Gift Pokemon Krabby -Get your own cute little krabby!
    12 new moves added to the game - For Krabby and pokemon going up to 60.
    New Pokemon Evolutions (1) - Kingler.
    Fixes:
    • Added hints on how to get Flash to the Rock Tunnel level
    • Fix an issue with not being able to put Gastly on the field after catching it
    • Fixed Perish Song
    • Fixed Curse
    • Fixed Dragon Tail makes the target turn around before hitting them
    • Earthquake's attack info will now include that it will hit your own towers
    • Adding more space on Mt. Moon 2 and Cerulean Gym so that you can see pokemon coming before attacking
    • Adding Speed x3 and x4
    • Using a Shiny Golem and Steamroller, the regular golem graphic shows up
    • Fixed Dragonite not learning Wing Attack at 55
    • Fixed Lick Attack's text color being the wrong one
    • Fixed Shiny Sprites for Ivysaur, Magnemite, Venusaur, Electrode
    • Fixed pokemon evolving will say Bulbasaur evolved into Ivysaur
    • Added Scope to inventory list in the Pokemon Center
    • If a pokemon faints while you are dragging it, it will now not be able to be placed on the field
    • Gave Curse a different effect if a ghost pokemon uses i
    • Fixed the move description for Outrage, the cooldown is off
    • You guys voted! Speed will slow down to x1 when a shiny or legendary popup shows up.
    • Fixed bug that the speed text would not change back to x1 when a shiny shows up.
    • Security Fixes to prevent shiny hacking.
    Where can I play?
    Well that was a long list! How are you guys? It's been a week since I've posted something here.I traded my Mew yesterday and I put up an Entei up for trade this week. My trade account name is samO so give me an offer. I can pretty much get any pokemon in the game instantly so don't ask for what I want specifically just think about making me a unique offer.

    My brother is still hard at work on the next PTD video episode two. Check out his blog and show him your support for the videos. Aperture Eye Films.

    Dan is also hard at work on the next Ninja-ja Update. Not sure when he will be done but he is working at it. He is also working on the game design for Hero Tower Defense and it's coming along great. I've been working more and more on HTD and I'm very excited to finally reach a point that we can finally let you guys play.

    In a more personal level, I've decided to focus more on College and on creating games so I ended up resigning my job. It was kinda crazy how it all happened but now the dust is settled and I'm ready to move forward.

    Speaking of moving forward I have totally failed on even starting the Avatar Chat, that 0% is completely true. To get it done I have to dedicate the whole week to it. So again this week we will take it a bit slow, yet providing you with new things to do. I want to implement a new feature but I'm not sure which of the two I will implement. Help decide which one, but before you vote read the descriptions below.

    Option 1:
    Held Items - Your pokemon will be able to hold on to different items like the everstone, charcoal, etc. Items will be found in the wild when you defeat a pokemon, in the daily code, the game corner, and by using snd coins to get them.

    Option 2: Winner!
    Pokemon Abilities - Each pokemon will have their passive abilities like in the game, pokemon might randomly be assigned one of their abilities when you capture it. There will also be some unique abilities pokemon offered in the daily code, the game corner and by using snd coins to get them.

    So think about which of these you like to see first (The "loser" will be added in a later date to the game) and vote today!

    Okay so here is the list so far!

    v4.6 is now out in the blog, the official release along with the Goldeen Mystery Gift will be available by Monday.

    Avatar Chat (100%) - Done! Go check it out! *points at new tab on the blog
    Pokedex Remembering what you catch even if you release or trade away (100%) - You must first save your game on v4.6 for this to take effect.
    New Mystery Gift Pokemon (100%) - This pokemon is shiny, bright, expensive and heavy! Or is that just his name...it's Goldeen!
    • Graphics (100%)
    • Shiny Graphic (100%)
    • Add this pokemon's stats into the game (100%)
    • New Moves (2) (100%)
      • Waterfall (100%)
      • Soak (100%)
    New Evolution (100%)
    • Graphics (100%)
    • Shiny Graphic (100%)
    • Add this pokemon's stats into the game (100%)
    New Feature (100%) - Abilities - More abilities will be added each week. The reason for this is things like evasion and accuracy attacks are not properly implemented yet and some of the abilities are related to these stats. So I need to add those before I add those abilities.
    • Added Abilities for the starter pokemon (100%)
      • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
      • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
      • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
    Trading Center - trades will last a max of 10 days before being taken down (100%) - Logging into the trading center will refresh the days left of your trades back to 10 days.
    Trading Center - Sort the pokemon when you are offering a trade by number (100%)
    The move Spark now correctly shows the right attack color when attacking (100%) 
    Slow down speed to x1 when an achievement shiny pokemon shows up (100%)

    Weekly Questions from the Forums!


    1. Hypermania/Samzy: Do you plan to be FINISHED with the game after Mewthree? Will there be any post-game things to do, so after the main story is completed?

    Sam: The main story will be finished, things to do after are playing multiplayer and trying to catch them all.


    2. mudemude12: Will more legends from other regions help in the game? (e.g. Celebi, Entei, Raikou, Suicune)

    Sam: Since Generation 1 has a limited amount of legendaries, I will introduce some from other generations.

    3. JohtoTrainer: Why do you recolor the walking sprites with shiny colors from battle sprites instead of simply using the shiny walking sprites?

    Sam: When I first looking for the sprite I didn't find the shiny ones so I had a friend (Haplo) create them. For a possible sequel I will just grab them from there :D

    4. JohtoTrainer: Have you considered adding, in some way, Pokemon with event-only moves? (e.g. Surfing Pikachu and Flying Pikachu)

    Sam: Yeah, I do think about that, it's more about finding a good timing for it.

    5. NinjaGod: Can we possibly get some type of ignore function for the trade center? (I get a lot of spam/lowball requests from the same users and I'd like to be able to auto ignore them.)

    Sam: Yes! When will it happen I don't know yet.

    6. Marth: When we beat the game will there be a challenge mode where you implement yourself in to the game as the game creator and send every pokemon out one by one shiny and non-shiny until you have sent out every pokemon in shiny and non shiny form and then give us a special avatar? o.o to show we beat the game and the really hard challenge mode


    Sam: Sounds interesting, I might do something like that after the game is done.

    7. ninja_trainer: Are you going to make challenge mode versions of every gym?


    Sam: Not necessarily, but when the story is over I might go back and add more challenge levels.

    8. ninja_trainer: Are you going to use some of the Fan-made levels in the game as story levels?
    Sam: Probably not, most fan made suggestions are for challenge levels. I enjoy making the story levels myself :)
    9. Ace: If, by any chance, Nintendo takes a sudden liking to PTD and would give you tons of dollars to buy it off of you, would you accept and why?
    Sam: I think I would accept, one because it's their property and two because they have a lot more resources than me and the game can be a lot more polished and appear on the DS.
    10. NinjaGod: Will there be mini-games in PTD for various prizes? (e.g. Duck Hunt -> Pidgey Hunt)
    Sam: Sure, this is more about finding the time to create the mini games. There is a lot to be done in the game before I can think about adding mini games.

    11. yamamitai: Will we have another chance to catch the weekly code only Pokemon like regular Staryu and Tentacool?

    Sam: Yea! Once we get to the spots where they show up in the game or when you get a better rod you will be able to catch them like any other pokemon.

    12. gogogogo99: Will you add more things to buy at the game corner?


    Sam: Yes! Held items and pokemon with different abilities will show up in the game corner.

    13: aleony: Will you ever do special holiday events and give out a special pokemon for that reason?


     
    Sam: Yes, I think people enjoy things like that :)

    14: Crazymerio: If this company ever expands, will you consider hiring another programer in order to decrease the work load and get more done in a week, or however long you plan on programming something? If this company does get larger, do you still plan on trying to listen to your fans to the best of your ability?

    Sam: Programmers are really hard to hire because it's hard to really measure how skilled they are. The ideal candidate is somebody who has made a game in flash before in Action Script 3 and that their game is popular and played by many people. Also it is hard because PTD has tens of thousands lines of code so just hiring a programmer and expecting them to start working right away is not realistic. It would take months before they could work on it without much hand holding. But having said that we are always in the look out for talent and plan to expand more in the future. Also we would always try to listen to feedback and make the creation of our games be something kind of like a journey between us the developers and you the fans :)
    As I get more done I will add more to the list, as always let me know what you think!

    Hero Tower Defense Tuesday: Day 8 - Character Creation

    Written By Sidiq Martanto on Senin, 10 Oktober 2011 | 19.59


    Go here to read the Day 7 of Hero Tower Defense Tuesdays.

    This week we're going to take a look at Kevin's WIP human female design, talk about character creation, and answer some related questions that are likely to be asked after reading this.


    Kevin has started working on the human female character which I know some of you have been waiting for. It's still early in development though and we're making adjustments as we go. Check out Kevin's blog, KXN @ HTD for some additional information and concept art he's working on. He'll also be starting on some hair styles and is interested in some suggestions for them from you guys. Here's the latest version of the human female character:




    Early render of a human female in full plate armor


    You might notice the usual characteristics that distinguish a female from a male are absent in this initial image. We intentionally started out this way because we want to be sure that you can easily tell the difference between the genders just from their contour and shape even when they are fully suited in armor. This is important for being able to glance at things quickly and knowing exactly what it is.

    Male characters can also share a lot of the same features that are typically used to identify females, e.g., long hair, light colors, etc so we don't want to be restricted by these things by fixing them to a specific gender for the sole purpose of differentiating them from eachother. Another thing that falls into this category is having all the females showing a lot of skin regardless of how much armor they are wearing. To me that's a cheap way out for making a female identifiable in heavy armor.. or lack thereof. It makes more sense for lighter armor to look that way since it allows you to be more agile.

    Another reason we don't want to restrict specific colors, hair styles, etc to genders is because we want there to be as many options available as possible during character creation so you can create the characters you want. We're still figuring out what you'll be able to customize exactly but right now we're thinking race, gender, skin color, hair style, and hair color (remember this is just for your character, not their armor, weapons, effects, etc). We would like to have some facial features as well at some point but it's a lot for a little so it's not a high priority right now.

    Now I'll address a few questions that are bound to be asked eventually:


    "What about eye color?"

    The style Kevin is current going with doesn't really involve significant detail to the eyes so they are generally just black ovals. They will be quite small as well so only a few colors would be really be noticeable and the rest would kind of all look the same as those.


    "Can I change the character's height, size, or proprotions?"

    This is very unlikely unfortunately because all our graphic assets are sprites and changing any of these attributes, even a little, would cause all kinds of conflicts with the armors and such.


    "Will you see the hair when wearing a helmet?"

    This is an interesting topic because it's one of those simple things that is actually quite complex to implement. As of right now we are going with no visible hair while wearing a helmet, even if you have long hair. However, we would allow you to turn off the helm graphic without actually unequipping it and thus still taking advantage of it's stat bonuses.

    The reason for this because you'd not only need to create the hairstyle itself but you'd also need to customize every hair style for every helmet in every angle and that adds up to a lot of work very quickly for something that isn't really that significant.

    Although something that just came to mind is maybe we could have just a generic "long hair" look while wearing a helmet and that would be applied to all long hair styles and their share their color of course. Shorter hair styles would just show no hair while wearing a helmet. A problem you might realize though is that if your character has a ponytail and it switches to this generic "long hair with helm on" look it wouldn't be in a ponytail anymore. A possible solution could be to just have a couple different "long hair with helm on" looks to cover the majority of the hair styles but we'd probably only start with one for now. We'll have to see, I'm rambling now though so I'll stop there :P

    As always feel free to leave us feedback, give us suggestions, ask us questions, or just let us know what you think in the comments!

    -Dan

    Pokemon Tower Defense: Weekly Progress for v4.3, Avatar Chat, Scams, Top 10 forum questions of the week!

    Written By Sidiq Martanto on Senin, 26 September 2011 | 13.58

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

    Hey guys, Sam here, v4.2 was released recently, here is a small summary of what is in it.

    What's new in v4.2 

    New Challenge Level - Celadon City Gym, can you win the shiny magnemite without the help of Celebi and not using your own pokemon?
    Level Cap up to 50 - New moves are introduced into the game because of this level cap increase.
    New Mystery Gift Pokemon -Magnemite and it's evolution Magneton!
    17 new moves added to the game.
    New Pokemon Evolutions (1) - Magneton.
    New TMs
    • Iron Tail
    • Stone Edge
    Fixes:
    • Added Aerial Ace to Scyther's TM List
    • Pikachu can now learn and relearn Thunder at level 50
    • Game Corner now takes 5 coins to play, you only get 50 turns, but you win x10 more coins on each prize (80, 150, 1000, 3000) - This change was made to alleviate the server from too many request. Since you only get 50 turns instead of 100.
    Where can I play?
    Top 10 Forum Questions of the Week:

    I talked last week about our community forums merging and adding some new features. One of the features is that every week the forum moderators will gather 10 questions that they want to ask me or Dan and we answer them each week. So here are the questions and answers.

    1) xplay10: In the most recent level, "Celadon City", Celebi has mentioned that Mewtwo's triumph will end and won't be coming back for the sequels to come, along with Joey. Do you plan on having Pokemon like Mewtwo in terms of strength become the main villains for the upcoming sequels? If so, will they be shown in PTD following the main storyline?


    I haven't decided if I will make a sequel yet, but if I did I would definitely have a strong main villain in the game that compares to Mewtwo. If I do make a sequel it would be a different game so PTD will stop once it reaches it's last level. You won't see the next villain on PTD.

    2) Muncho11/Budgetspaner: What is the chance of actually finding a legendary beast (Suicune, Raikou, Entei) in the wild? And will we be able to catch multiple legendaries (Zapdos, Moltres, Articuno, Mewtwo), or will it be only one per profile?



    I get asked this question about once per day lol. I'm not revealing the exact encounter rate of the Legendary Beast since it can lead to hacking. I'm still deciding on the second part of this question. But I would think that you can't get more than one of each of those per profile. (Unless you trade)

    3) blastoise 889: What is your favorite Pokemon?

    I have a soft spot for Bulbasaur, since he was my first pokemon. I also like Poliwag, which happens to be the first created pokemon.

    4) Trainer Red: Where do you get your inspiration for PTD and what was your first acquaintance with Pokemon?

    I've always liked Pokemon since I first saw it on a comic on the Nintendo Power Magazine. I bought the game before it became insanely popular in the States and I've really liked it since but I haven't liked how they have continued to make the same game over and over. I got inspired to make PTD when I noticed a bunch of other Pokemon Apps on the Android Marketplace. I figured I would make a Pokedex or a virtual pet simulator. As I was making the simulator I noticed that I might as well do something more enjoyable. So I saw that the highest grossing android game at the time was a tower defense. Immediately I thought about capturing your enemy and using them as towers.

    5) almostpro: Do you plan on changing Pokemon adoption prices? (10 for a starter seems high because all other non-legendary are 5 at most. People would rather buy new game corner Pokemon than starters. I believe there should be a clearer distinction between Pokemon in terms of trade value and I believe dogs and Mews should be different in price as well.)

    There is a possibility that the prices might change in the future, but it's not in my plans at this time.

    6) gogogogo99: Will you ever let new PTD players get the past mystery gift avatars?

    I'll find ways to re introduce the past avatars, without boring the people that already have them.

    7) ZKS: Have you ever considered buying your own server? (As an accountant, I see how much my company spends on them. They don't have a massive start up cost, especially since our data is relatively small and upkeep is negligible)

    I do have a host that I pay monthly for the server that hold the Pokemon Center, I think the game corner really slowed everything down, but now with the change on it I hope it will help the issue.

    8) KimmyLube: Real world question - outside of PTD, what exactly is your real world job?

    Outside of PTD, I'm a programmer, I work remotely from home. Hopefully soon I will be able to leave the job and focus completely on Sam and Dan Games.

    9) Link: How do you think the cooperation with S&D Central will continue? Do you have any ideas for future cooperation plans?
    I think think the cooperation between us and the Forums can only get better from now. I don't have anything specific but I'm sure we can work on some contest :)

    10) PokeFan Gen. 1: Since the safari zone will be coming within the next month or so I was wondering will the level layout be similar to Rock Tunnel? With multiple rooms (zones) where you catch certain Pokemon? I feel like safari zone is such a key section it may take two weeks to actually put it together

    Yeah the Safari Zone is a big deal, a lot of new pokemon will show up there. Right now I'm thinking of an idea for it that not everybody will get every pokemon but that each profile will get it's own pokemon out of a list. This is to encourage more trading. I also like the idea that your profile is unique from another. The layout itself might be similar to Rock Tunnel or it might be something new.

    Well that was fun! Head to the forums if you want to submit your question and have them posted next week.

    About Scams: 

    I want to talk about something that I have been receiving some emails about. I've been receive a lot of emails about people being Scammed. I know that Scams are a terrible thing, but it's one of the things that I really can't stop since most scams aren't doing anything illegal. So here are some tips to protect yourself.
    • If the person wants more than 6 pokemon, avoid the trade unless you personally know this person is trustworthy.
    • Do all trades through the Trading Center's system. Use the request feature that way you know that what you are getting is what it's supposed to be.
    • If the pokemon's picture doesn't show up on the Trading Center then that pokemon is not what it seems to be, do not trade for this pokemon.
    I hope that those simple tips can help somebody out there from being Scammed. I can't really help you with scams cause there is really no proof of it happening. For all I know you are trying to scam me!

    Weekly Progress List: 

    So let's talk about this next week coming up.

    New Story Level  (100%)- Team Rocket's Secret Base
    We managed to beat Erika and get our fourth badge! Now it's time to head to Team Rocket's Secret base and grab the supply of Silph Scopes, but there is somebody in the way!

    Level Cap up to 52 (100%) - Getting closer and closer to Dragonite!
    • Extrasensory (100%) - Vulpix
    • Heat Wave (100%) - Growlithe
    • After You (100%) - Clefairy
    • Superpower (100%) - Pinsir

    New Mystery Gift Pokemon (100%) - It doesn't bug me to add this new pokemon into the game.
    • Graphic (100%)
    • Shiny Graphic (100%)
    • Add Stats to Game (100%)
    • New Evolution (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Add Stats to Game (100%)

    Avatar Chat (0%) - Use your avatar to enter a virtual room and chat with other trainers. This is the first step towards Multiplayer.

    Potion Upgrade (100%) - Receive the upgrade when you beat the new story level!
    Adding Steamroller to Golem (100%) 
    Adding leveling up will restore your pokemon's health (100%) 
    Added Arrow key/WASD controls to move the level maps (100%) 

    TMs
    • Hyper Beam (100%)

    Bug Fixes
    • Added Swagger to Hypno and Drowzee at level 45 (100%)- Thanks Tyd from the blog comment!
    • Geodude now properly learns Stone Edge at level 50 (100%)  
    • Make Tri attack faster so it shows all the components and lower the amount of particles in the attack so it will hit faster (100%)
    • Using the attack Double Hit, freeze the game (100%)
    Distribution (0%)

    That's all I have for now as always, let me know what you think!

    Pokemon Tower Defense: Weekly Progress for v4.2, Community Merging, how things are going, future talks

    Written By Sidiq Martanto on Senin, 19 September 2011 | 23.28

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Hey everybody! Sam here bringing you the goods for this week. Last week I started the update half way during the week so I didn't get to complete the level 50 cap. That will be a priority this week.
    Also this week something that is not going to happen that often will happen. The return of a pokemon for the Weekly code. There won't be a new code this week but for v4.2 there will be one. Like I mentioned before I'm bringing the Challenge Mode Celadon Gym level and the prize will be a shiny pokemon. So you get the regular version from the Weekly Code and you get the Shiny from the Challenge Mode. I will leave the pokemon to be a shocking surprise.

    Other than that there will be some changes with the casino, I will be reducing the amount of tries per day, increasing how much each play cost but also increasing how you get per day. This will help reduce the server load that many of us have been experiencing.

    Another thing is many of you have requested that the potion behave like the pokeball in that it scrolls the screen when you are close to the borders, so I will be adding that on this update also.

    Progress List for v4.2:
    Level cap increased to 48 (100%)
    • Leaf Blade (100%) - Victreebell
    • Future Sight (100%) - Kadabra/Alakazam
    • Retaliate (100%) - Growlithe
    Level cap increased to 49 (100%)
    • Gunk Shot (100%) - Ekans
    • Iron Tail (100%) - Onix
    • Close Combat (100%) - Mankey
    • Hyper Voice (100%) - Jigglypuff
    • Healing Wish (100%) - Clefairy
    • Double Hit (100%) - Scyther
    Level cap increased to 50 (100%)
    • Mirror Coat (100%) - Voltorb
    • Last Resort (100%) - Eevee/Vaporeon/Jolteon/Flareon
    • Ancient Power (100%) - Mew
    • Stone Edge (100%) - Geodude
    • Sludge Wave (100%) - Tentacool
    New Pokemon for Mystery Code and Challenge Mode (100%) - Magnemite
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Add this pokemon's stats to the game (100%)
    • New Moves for this pokemon (3) (100%)
      • Metal Sound (100%)
      • Magnet Bomb (100%)
      • Mirror Shot (100%)
    • New Evolution (100%)
      • Graphics (100%)
      • Shiny Graphic (100%)
      • Add this pokemon's stats into the game (100%)
    Add Magnemite as a prize for mystery code and challenge mode (100%)
    Challenge Mode Level - Celadon Gym (100%)
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    Game Corner Changes (100%)
    Potion Changes (100%)
    New TMs (100%)
    • Iron Tail
    • Stone Edge
    Bug Fixes (100%)
    • Scyther can now learn Aerial Ace TM (100%) - Thanks to you guys for helping me find this.
    Distribution (100%)

    The community is a big part of what gives games the extra spark needed to keep them alive even after they have been around for a while. It's been 5 months since Pokemon Tower Defense was released and our community is as big as ever. But a divided community does more harm than good. Having two different forums, adding more chats, all it does is thin out the community. Thankfully the two most popular PTD Forums are going to combine and create one central Sam & Dan Games Forum. The merger is still in progress, once everything is ready to go I will post the link.

    My passion is to create games but a huge amount of my time goes into the community. Listening to suggestions, answering emails, taking care of account issues. Dan answers any orders that come in for SnD coins. He answers comments for Hero Tower Defense. We are as open as we possibly can be and the merger of the forum will open new ways for us to connect with you guys. We will have a weekly questions section. You submit your questions on the forums and every week Dan or I will answer the questions and post them on the blog. Another feature that will come to the forums will be that you will be able to suggestions a new feature for the game and every other week the best one will be chosen and I will implement it for the update. Unless it's something that will make the game worse. I can't wait to see this feature play out.

    I enjoy working on PTD and HTD, I like the fast schedules, the instant feedback. With every update the game get's closer and closer to completion, the more moves are created the easier it is to increase the level cap and the easier it is to add new pokemon. I always like to think of the next step.

    Multiplayer is always a topic that gets brought up every single day. I don't have a lot of experience making a fully working multiplayer system. So in the near future I will be taking the first steps toward the multiplayer with an Avatar Chat. You will be able to use your avatar and move him around while chatting with other players. This will help to get my feet wet and start working ironing out any bugs that might come up.

    I constantly ask myself, what will I work on next? Will I make a PTD sequel? If I make a poll the answer will be YES! MAKE A SEQUEL! I don't even doubt that result. I know the demand is there. I haven't fully decided if I will make it or not. After PTD, Hero Tower Defense will be getting the most attention like PTD gets now. But I like working on multiple project so when HTD goes into high gear I will be working behind the scenes on the next big game.

    I do however spend some time here and there thinking about what a sequel to PTD would be like. While making a Johto Sequel to PTD is a no brainer, I always like to push myself so what if the sequel wasn't a tower defense game?

    I leave you with that, as always let me know what you think, try to keep any account issues away from the blog comments just email me directly. Thanks for the great support that all of you continue to give us to this day.

    Pokemon Tower Defense: Weekly Progress for v4.1, Level cap, and Potions

    Written By Sidiq Martanto on Rabu, 14 September 2011 | 10.08

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Okay so we are starting this week's update a little late but I will update this weekend. First if you haven't seen my brother's fan film I suggest you check it out, it came out great. He told me he is making a second video since you guys liked it so much. We also thought that you guys would enjoy a different point of view of the events in the game rather than just follow the game exactly so the movies will follow two new trainers.

    Pokemon TD Fan Film
    The Game Corner is out, you can play up to 500 times every day. You get 100 coins to start, if you ever go down to 0 then you will get 100 coins again, compliments of Giovanni himself. Different Machines have different rates of winning and different rates on their prizes. Some machines win more often, some win less often. Some have higher chances to win better prizes. You can win 8, 15, 100 or 300 coins. Play every day and save up for the new pokemon. Some of you, before the Game Corner came out, in the blog comments mentioned that you would like to buy the shiny versions of the pokemon with the casino coins, I thought it was a great idea but obviously the price for them has to be extreme since shiny pokemon are meant to be something that takes some time to get.

    I get a lot of request by email or in the comments about converting Pokedollars to SnD Coins or Casino Coins. Before I can properly answer this question I have to address Pokedollars, right now getting a huge amount of Pokedollars is very easy to do, so providing a way to convert them to SnD Coins or Casino Coins essentially means that you could have an unlimited supply of SnD Coins and Casino Coins. I have decided that I'll be adding Casino coins to the Daily Codes. Instead of getting normal pokemon with breeding moves often you will get Casino coins often and the pokemon will be uncommon. The more you pay for the code the more Casino coins you can get. This will be implemented by this weekend.

    Okay so let's talk about this weekend's update. These are the main things I want to get done.

    These are for v4.1 which will be out this weekend.

    Distribution (0%) - Creating all the different version, sending out the different versions to all it's locations. 

    I want to increase the level cap up to 50 but I don't know if I will make it so I will do it one level at the time. When that level is done I will post the next one.
    • Level Cap Increase to 45 (100%) - New Moves (4)
      • Horn Drill (100%) - Nidoran Male
      • Fissure (100%) - Diglett
      • Punishment (100%) - Mankey
      • Lock-On (100%) - Porygon
    • Level Cap Increase to 46 (100%) - New Moves (2)
      • Quiver Dance (100%) - Butterfree
      • Curse (100%) - Onix
    • Level Cap Increase to 47 (100%) - New Moves (5)
      • Hyper Beam (100%) - Gyarados
      • Leaf Storm (100%) - Victreebel
      • Wring Out (100%) - Bellsprout
      • Grudge (Skipped) - Vulpix - There is no PP in the game so this move will be skipped. In the future I might come back and add it.
      • Guillotine (100%) - Pinsir
        The other big thing I want to do is add potions to the game, the first implementation gives you the regular potion for free as a default, eventually you will be able to buy upgrades for the potions. Once you upgrade you will get the updated potion for now on. With potions you will be limited to using 6 potions per level. Once you use 6 you won't be able to use it anymore until you start a new level. 6 should be enough to provide you a chance to beat the more difficult levels. They will work like the pokeball, you can drag it to your tower or drag it to the button at the bottom of the screen. I will also be adding the life bar to the button for each pokemon, so it will help you keep track of the tower's health.
        Scyther doing Fissure (He can't learn it, I'm only testing). Notice the life bar in the button, and the potion above the pokeball.
        • Adding life bars to the tower buttons (100%)
        • Adding the regular potions to the game (100%) - Drag this to the towers to heal that pokemon for 20 health. Does not work on enemy pokemon.

          Like I mentioned before I want to add Casino Coins to the Daily Codes and tweak some of the numbers on that.
          • Add Casino Coins to Daily Codes (100%) - Casino Coins will become the easiest prize to get on Daily Coins. This is available now!
          • Tweak the Daily Code prizes percentage to fit in the Casino Coins (100%)
          The last thing I will work on is the big bugs that are hitting the game right now. The button pictures of the new pokemon are not showing correctly. (Examples: Eevee evolutions show gyarados, porygon, pinsir, scyther showing up as moltres, and new shinies showing up as Bulbasaur). Another bug is the life bars of your towers, making them behave correctly when you take damage. Also there is a bug when you remove your pokemon before it dies, so I will try to squash that also. Another small bug is pokemon in the Celadon Gym Level are running away after using their powder attacks (poison powder, sleep powder).
          • The tower's button showing the wrong pokemon (Ex. Flareon showing as Gyarados) (100%)
          • Tower's Life bar not showing correctly when taking damage (100%)
          • Removing a Tower before it dies bugs out (100%)
          • Enemy in Celadon gym turning around after using Sleep Power or Poison Powder (100%)
          • Fix False Swipe to actually work (100%)
          • Fix Daily Codes Reset (100%) - This is available now, you will no longer be able to use the code as much as you want on certain occasions.
          • Allow only members of Team Rocket to play in the game corner (100%) This is available now! This was made because you guys voted it to be this way!
          • Fixed a bug that was causing your moves not to go on cooldown when you missed (100%)
          I was going to add a new challenge level but because I'm starting at the middle of the week I won't be able to fit that in.

          We are about half way done with the story mode, 4 more gym battles, the elite 4, and then the final battle against Mewthree!

          As always let me know what you think about the game, and about all things going on with Sam & Dan Games.
           
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