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Tampilkan postingan dengan label Pokemon Tower Defense. Tampilkan semua postingan

Pokemon Tower Defense: v5.2.1 release! Weekly Progress list!

Written By Sidiq Martanto on Selasa, 13 Desember 2011 | 15.14

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

What's new in v5.2.1
  • Story Mode Level - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • New Pokemon to capture
  • New Moves (12)
  • New Achievements
  • New Mystery Gift Delibird Avatar!
  • New Pokemon up for trade on my account samO
  • Added new moves into pokemon center move list
  • Fixed abilities text being messed up when you pause the game
  • It is no longer possible to have space or special characters in the avatar chat room
  • It is no longer possible to have 2 people with the same name in the avatar chat room
  • The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically
  • Making multiplayer point to the PlayTowerDefense Website
  • Creating a new database to hold user data, the current ones are getting filled
Where can I play?
Hey guys, nice to see you again! Do you come here often? Anyways.. enough small talk, let's get straight to the action! I've received a lot of good feedback for the new level and new achievement, so I'm glad you guys enjoyed that. The closer we get to New Years and Christmas the harder it is to complete updates. So many presents to buy, so many games to play, and events to go to! But don't worry here at Sam and Dan Games we won't let you down, even if things come out a little late, they will arrive!

This week we will be doing a new multiplayer map that will replace the old one. Because let's be honest the old one is LAME! So I hope you guys will enjoy it. Along with that will come the new layout for the Pokemon Center that I think a lot of you will enjoy, it's been a long time coming but thanks to Velocity, we have it ready to go and should be up this week. Along with the new layout we will have new improvements, using magical technologies like AJAX (Google it, if you are curious), you will be able to see what the user requested for his trade without having to leave the search results page. On top of that I will adding other features that have been asked for a lot during our time here.

ON TOP OF THAT! We will have new daily gift prizes, new game corner prizes, new abilities, new achievements and new level cap!

New Multiplayer map (100%)
  • Level Layout (100%)
  • Pokemon Team Defense (100%)
  • Pokemon Team Offense (100%)
  • Implementing new changes in server code (100%)
New Mystery Gift Avatar (100%) - For Monday!
New Pokemon Center Layout (50%)
  • Layout and Graphics (100%)
  • Implement PHP (0%)
New Pokemon Center Features (75%)
  •  Layout and Graphics (100%)
  • Implement PHP (50%)
New Daily Gift Prizes (100%)
  • 1 SnD Coin implemented (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Game Corner Prizes (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Achievements (100%)
  • Implement in game (100%)
  • Implement in server (100%)
New Abilities (100%)
  • Ability Guts - Boosts Attack if there is a status problem. 
    • Implement Ability in game (100%)
    • Add to Rattata, Raticate, Machop, Machoke, Machamp (100%)
Level cap to 72 (100%) - New Chapter means more level caps!
  • Implement in Game (100%)
  • Implement in Pokemon Center (100%)
  • Implement in Save Code (100%)
TM (100%)
  • Shadow Rush (100%) - Only usable by Shadow pokemon. 55 Attack Power, 18 Cooldown, Shadow Type. (Normal effectiveness against all types.)
  • Adding Move Names to the Pokemon Center Move List (100%)
Shadow Pokemon (100%)
  • Implement in Pokemon Center (100%)
    •  Display Shadow with a dark purple background (100%)
    • Allowing trainers to request and search for Shadow Pokemon (100%)
  • Implement in Game (100%)
    • Programming (100%)
    • Graphics (100%)
Change Seaking's attack in Route 12 from Soak to Aqua Ring to prevent flying pokemon from being able to go in the flying only spots (100%) 
Added the Ability Keen Eye to Hitmonchan (100%) 
Fix issue with Shadow pokemon showing up as shiny when learning a new move or evolving (100%) - Thanks everybody that let me know :)
Lowering the amount of energy the attacker gets in the multiplayer map (100%)
    PTD First look is below! Check it out!


    That's what we have for now, let me know what you think and keep coming back to see our progress and PTD First Look by Graphic Force. Thanks!

    Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

    Written By Sidiq Martanto on Senin, 05 Desember 2011 | 14.55

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    What's new in v5.1

    • Level cap to 70
      • New Moves
        • Me First - Mew
    • Missing Moves for Victini, Entei, Raikou, and Suicune
      •  Lava Plume - Entei
      • Searing Shot - Victini
      • Incinerate - Victini
      • Endure - Victini
      • Flame Charge - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
    • Added Seadra and Horsea properly to the Pokedex
    • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
    • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
    • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
    • Added new moves to the Pokemon Center Move List
    • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

    Where can I play?
    WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

    Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

    In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



    In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

    Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

    Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
    New Pokemon to capture (100%)
    • New Moves (12) (100%)
    • Implement Graphics (100%)
    • Implement Shiny Graphic (100%)
    • Implement TMs (100%)
    • Implement Moveset (100%)
    • Implement stats in game (100%)
    • Implement in Trading Center (100%)
    New Achievements (100%)
    New Mystery Gift (100%)
    New Pokemon up for trade on my account samO (0%)
    Deciding who will get my Shiny Horsea from trade (0%)
    Adding new moves into pokemon center move list (100%)
    Fix abilities text being messed up when you pause the game (100%)
    It is no longer possible to have space or special characters in the avatar chat room (100%)
    It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
    The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
    Making multiplayer point to the PlayTowerDefense Website (100%)
    Creating a new database to hold user data, the current ones are getting filled (0%)


    I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

    Pokemon Tower Defense: v5.0 is out! Another week of attempting multiplayer!

    Written By Sidiq Martanto on Senin, 28 November 2011 | 15.26

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    What's new in v5.0

    • Level Cap Raised to 68 - closer to 100!
    • New Mystery Gift Pokemon- Birthday Victini! You guys voted for which Legendary you wanted as a special gift just in time for my birthday. 
    • Added Raikou, Entei, and Suicune's level up attacks and relearn attacks - If they were previously in the game any new moves will be added in the next update. 
    • Bug Fixes
      • Fixed when a shiny shows up highlight the speed back to 1x
      • Changed the background color of fainted pokemon so that it doesn't match the leveling up color 

    Where can I play?
    Hey guys! Thanks guys for making this birthday really stand out for me, I had a lot of fun and took some time to rest and relax with friends and family. Now it's back to business. Not much to say other than Multiplayer is what's coming next and that I'm going to put 100% on getting it done. Like I mentioned before Multiplayer like everything else in the game will be a work in progress. We will start with one map and premade teams for everybody while I slowly but surely add more moves and maps to it. There is also the issue of bandwidth but we will be playing that by ear and see what happens. There is a chance that I will have to shut it down if the bandwidth gets out of control but if we can keep it free that would be wonderful. I want to add moves that are missing for Victini, Entei, Raikou, and Suicune. Also raise the cap to 70 which will require a couple moves. I know it's been some weeks but bare with me, I will get this done!

    v5.1 is now out on the blog. Blog post on monday for official release! Enjoy!

    Level cap to 70 (100%)
    • New Moves (100%)
      • Me First (100%) - Mew
    • Change level cap in game (100%)
    • Change level cap in saving code (100%)
    • Implement new level cap in Trading Center (100%)
      Missing Moves for Victini, Entei, Raikou, and Suicune (100%)
      •  Lava Plume (100%) - Entei
      • Searing Shot (100%) - Victini
      • Incinerate (100%) - Victini
      • Endure (100%) - Victini
      • Flame Charge (100%) - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
      Adding Seadra and Horsea properly to the Pokedex (100%)
      Removing Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption (100%)
      Multiplayer (100%) - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
      Putting a new pokemon up for trade on my Account samO (100%) - Shiny Horsea is now up for trade on my samO account!
      Added new moves to the Pokemon Center Move List (100%) 
      Removed odd looking reflection on pokeball on the main menu (100%) - :)

      Top 10 Forum Questions of the Week! 

      1. Xehanorto: How do you plan to handle the water routes later in the game? Route 12 was easy as it had the bridges, but for the Seafoam Island routes it will be difficult.
      That's a really good question, I don't really know the answer to that right now. They might require a pokemon with surf to travel them or I might give you a boat or something to travel in.

      2. Robert Conley: Do you have any plans to add more speed multipliers to the game?
      No, I think what we have is fine. Any faster and you might as well just give out free leveling and free shinies.

      3. Ayso24: What would you say is your main motivation for creating such a fantastic Tower Defense game? And one with Pokemon no less? Are you just a HUGE fan of Pokemon or was it an idea that you thought might just work? Is it the fans or the joy in making something that actually is of great quality that pushes you for greater heights in PTD awesomeness?
      I'm a huge original Pokemon fan, I haven't played all the recent ones as much. Creating games is more fun for me than playing them. I've been wanting to make a pokemon game for a while but too afraid of getting shut down and with this one I just went with it. At this point in the game the fans are really the big motivation to finishing it. I feel that I've accomplished what I wanted to accomplish but obviously it's not completed yet. Without fans I wouldn't finish this game.

      4. gogogogo99: Well since your delaying shiny hunt and reimplementing the old way, I got a new question, will there still be a dogs quest? The reason you said there would was because you took out the dogs and shinies, is there still a dogs quest even though they are still in the wild?
      I don't think there will be dog quest. I don't want every player to get a dog. If every player pays for a dog then I can live with that lol.

      5. Miss X: You've added the avatar chat. What will be the next step towards multiplayer?
      Next step is what's happening this week, which is the first map with pre made teams.

      6. Ninja God: How many Mews and how many dogs exist in the game? Or if you don't wanna go that specific, Which are there more of?
      I think they are pretty close with dogs edging Mew out. It's close cause Mew has been around a lot longer and but dogs have more since you can get them in the daily code.

      7. awesome2awesome/Link: To not be boring the heck outta veterans of PTD by doing repeats of mystery avatars, can you put a section in the avatar store in which the previous mystery gift items will be bought? For example in the game corner, so that newer players can obtain them as well?
      Yeah, I doubt I'll revisit old Mystery Gifts and try to include the avatars in different spots.

      8. Ninja God: Could you possibly make it so that there is a send all pokemon to profile button on trade center?
      Yes, all in due time.

      9. Do you plan on adding Waterfall as an HM or only is it only going to be learnable by Goldeen and Seaking?
      Probably add it as an HM at some point.

      10. Grim Reaperchu: Will we be able to catch any legendaries more than once?
      One per profile. Three per account.

      Go to our forums to submit your questions that may show up here on the blog!

      That's what I have for you this week, expect me to update this more often this week, and as always let me know what you think!

      Pokemon Tower Defense: v4.9.6 is out! Birthday gift! Multiplayer! Weekly Progress!

      Written By Sidiq Martanto on Selasa, 22 November 2011 | 13.01

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.9.6

      • Level Cap Raised to 66
      • New Mystery Gift Pokemon- Horsea and Seadra!
      • Added pokemon attacks to the trading center pokemon  - Thanks Nssvelocity!
      • Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier
      • Added a better description to Silver Wind - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
      • Added Hydro Pump as a TM (only usable after you beat Saffron City)
      • When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level - Thanks George C and others that suggested this in the past!
      • Haze not removing the accuracy drop-Thank to all that reminded me of this.
      • Fixed Stealth Rock being able to miss - Thanks Justin for letting me know!
      • Fixed a bug with Trading Poliwhirl for Jynx  - Thanks Micah and others for letting me know!
      • Highlight which speed and zoom you are currently in - Thanks all who suggested this!
      • Added Dig as a TM (only usable after you beat Pewter Gym)
      • Fixed Sand Tomb not showing the correct weakness color - Thanks MagZ!
      • Added Dark Pulse as a TM (only usable after you beat Saffron City)  - Thanks Jarret!
      • Fixed not being able to put secondary type Flying types into Flying only spots - Thanks Arturo!
      • Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you.
      • Fixed Harden being misspelled in the Trading Center
      • Added a minor security fix - Nothing to see here, move along.
      • Added a star next to shiny pokemon in the Pokemon Center
      • Fixed a typo on the move Acrobatics - Thanks Daniel!
      • Fixed an issue with prize pokemo
      • Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center  - Thanks Anon! 
      • Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds
      • Allow players to change their password in the pokemon center - You will have to supply your own email and password in order to change them to prevent hackers from changing it.

      Where can I play?
      Hello! Welcome to the weekly PTD blog, it's a day late but better late than never. What started off as a small update to give me time for multiplayer became something HUGE! As you can see above I tried to kill off as many little bugs as possible. (There are still a bunch running around!) Game Bugs are funny, because for as many that you squash, many more appear when you add more new content. That's life for you.

      As you might or might not know the plan is to have a multiplayer map available for the next update. You can read a lot more about it on the previous PTD blog. I'm not sure when the update will be done, there is much to code, design, and test before it can come to light and last week I didn't even get to start on it. This week is even more difficult due to the Thanksgiving here in the states. Also my birthday is this Saturday, so you can say that I will be busy this week besides working on the update. I will try my best but I'm not sure when it will be done.

      Speaking of Birthdays! So instead of asking you guys for a gift (I want a jet plane! lol jk) I want to give you guys a gift for just being awesome and supporting us here. I can't decide on what to give you guys so I will make a poll as usual. The gifts I have in mind are:

      Celebi - Psychic/Grass - Gen 2
      Jirachi - Psychic/Steel - Gen 3
      Shaymin - Grass - Gen 4
      Victini - Psychic/Fire - Gen 5

      I can guarantee you these pokemon will not show up in a different mystery gift so choose wisely. Also you get to keep them forever once you get it!

      On to the weekly progress list:

      Multiplayer Map (10%) - This is not happening this week.
      Special Birthday Mystery Gift (100%)
      • Graphics (100%)
      • New Moves (Postponed) - New Moves are Postponed until next week
      • Implement Stats in game (100%)
      • Implement TM/HM (100%)
      • Implement in Trading Center (100%)
      Level Cap up to 68 (100%)
      • Implement in-game (100%)
      • Implement in saving code (100%)
      • Implement in trading center (100%)
      Added Raikou, Entei, and Suicune's level up attacks and relearn attacks (100%) - Any attacks that were not in the game yet have not been added. For example Entei's Lava Plume. Those will be added next week along with Victini's moves.
      Bug Fixes (100%)
      • When a shiny shows up highlight the speed back to 1x (100%) 
      • Change the background color of fainted pokemon so that it doesn't match the leveling up color (100%)

      That's all I have for now, have a fun week, as always let me know what you think! Sam out! I will let you guys get first this time :D

      Pokemon Tower Defense: v4.9.1 is out! and Weekly Progress!

      Written By Sidiq Martanto on Senin, 14 November 2011 | 22.55

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.9.1

      New Story Level - Saffron City - Hurry and get Maruto to the hospital!
      New Mystery Gift Alakazam Avatar!
      Shinies are back in the wild! - Shinies are back in the wild just like they used to be, the shiny popup will show up just like before and will stay on until you click on it.
      Went back and made the game less grindy for new players -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
      Added Zoom In and Out - After countless request Zooming In and Out is now in the game.
      You can now choose from the speed options independently instead of having to cycle them.
      Fixed Thunder missing when it's raining.
      Fixed Solarbeam graphic when the speed is not x1
      Fixed Doubleslap not being removed from the target in certain occations.
      Added an Opening Song to the game!

      Where can I play?
      Alright let's get down to business. Another successful week of Sam and Dan Games has passed and a new one is now beginning. Not sure if you guys noticed but on the new level, Saffron City, there is a Mewtwo in the end and he works in a very interesting way. He is the first pokemon to have simple AI. Usually I'm limited to having the enemy only use one move but I for mewtwo I wanted to make him a little smarter. The way he works is that if his health is low he will switch to the move Recover. If he is missing any defense buffs he will switch to that and if non of the above are needed he will use his attack. You can expect enemies to have some simple AI kinda like Mewtwo has in newer levels.

      The next update is v5.0 and I wanted to do something special for it since well it's v5! What can be more special than Multiplayer? Well nothing! So v5.0 will have a multiplayer map that you will be able to play. Now multiplayer is something that is not so simple to make. We have to take it one tiny step at a time. For one the service that I use to host multiplayer charges based on bandwidth use. Now the avatar chat was a test to see how much bandwidth would be used by something simple like a chat room. On a really active day the chat will use about 1GB of bandwidth which is actually quite a bit. Now imagine a multiplayer mode of the game with people playing constantly.  Yeah it's going cost a bit. In fact I think a fully working multiplayer mode that is free (meaning no restrictions to only paid users) would easily be over 1,000 dollars a month to keep up. Right now the plan I'm in I pay 25 dollars a month for the multiplayer (avatar chat servers) so let's see how far our plan can go. If we go over the bandwidth limit of the account I will have to shut down the multiplayer for the month or limit access in some way.

      Besides that the first multiplayer map will be a simple attack/defend map. One player will attack and the other will defend. To start with everybody will have a preset team available to them but eventually you will have your team available to you for use in multiplayer.

      The thing about multiplayer is that it's going to take more than a week so this week the update is going to look really empty because I'll mainly be working on multiplayer and that will take more than a week. So this weekend I will release v4.9.5 and then the week after we will get v5.0. This also allows me to rest a little. It's been a lot of back to back updates with little to no rest in between. So even the great Sam gets tired ;)

      Multiplayer - First map (0%)- This is for next week!
      Distribution (0%)
      Allow players to change their password in the pokemon center (100%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
      Level Cap Raised to 66 (100%)
      New Mystery Gift Pokemon (100%)
      • Graphics (100%)
      • Shiny Graphics (100%)
      • New Moves (100%)
        • Dragon Pulse (100%)
      • Implement Stats on the game (100%)
      • Implement TM/Relearn Moves (100%)
      • Implement on Trading Center (100%)
      • New Evolutions (100%)
        • Graphics (100%)
        • Shiny Graphics (100%)
        • Implement Stats on the game (100%)
      Added pokemon attacks to the trading center pokemon (100%) - Thanks Nssvelocity!
      Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier (100%)
      Added a better description to Silver Wind (100%) - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
      Added Hydro Pump as a TM (only usable after you beat Saffron City) (100%)
      When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level (100%) - Thanks George C and others that suggested this in the past!
      Haze not removing the accuracy drop (100%)-Thank to all that reminded me of this.
      Fixed Stealth Rock being able to miss (100%) - Thanks Justin for letting me know!
      Fixed a bug with Trading Poliwhirl for Jynx (100%) - Thanks Micah and others for letting me know!
      Highlight which speed and zoom you are currently in (100%) - Thanks all who suggested this!
      Added Dig as a TM (only usable after you beat Pewter Gym) (100%)
      Fixed Sand Tomb not showing the correct weakness color (100%) - Thanks MagZ!
      Added Dark Pulse as a TM (only usable after you beat Saffron City) (100%)  - Thanks Jarret!
      Fixed not being able to put secondary type Flying types into Flying only spots (100%) - Thanks Arturo!
      Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you. (100%)
      Fixed Harden being misspelled in the Trading Center (100%)
      Added a minor security fix (100%) - Nothing to see here, move along.
      Added a star next to shiny pokemon in the Pokemon Center (100%) 
      Fixed a typo on the move Acrobatics (100%) - Thanks Daniel!
      Fixed an issue with prize pokemon (100%) 
      Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center (100%) - Thanks Anon! 
      Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds (100%)

      Just wanted to thank you guys again for all the support, even if you just started playing and visit us or if you were here since the cap was level 10. I personally could not have made it this far without you guys. Thanks! As always let me know what you think!

      Weekly Progress, our growth and answering fans, what's the deal with shinies and v4.8.1 official release

      Written By Sidiq Martanto on Senin, 07 November 2011 | 21.48

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.8.1

      Pokemon Fan Film Part 2 - Check it out if you haven't! Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

      New Story Level - Route 12 - Relax by the pier, train and catch some water pokemon.
      New Pokemon to capture - Lapras!
      Level cap up to 64
      Added more features to the chat to prevent spamming
      • Added names being in a blue color to prevent users from impersonating other people.
      • Satoshi users will now have name Satoshi1, Satoshi2... etc.
      • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname)
      New TM - Ice Beam

      Made the Waterfall attack animation quicker
      Made Waterfall attack show the correct attack type (not effective, super effective or normal
      Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon
      Make Destiny Bond and moves like that only work on pokemon that are at lower level than you
      Fixed Onix learning Double-Edge twice and not learning Stone-Edge
      Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M)
      It is no longer possible to put pokemon in type specific spots if they don't match the type
      Added the attack power to the attack description of Snore

      Where can I play?
      Welcome to another week of Sam and Dan Games! Woooooo! Let's get started, yeahhh! Okay.. enough of that... So I was looking back at the first folder I made to start working on PTD and it's been over a year since I first started coding this game. The year anniversary release of the game is coming up in March and it's just incredible how far we have come in less than a year. I went from being able to answer every single comment, every single email and single twitter to barely being able to do so. I really wish I could but the amount that comes in everyday is just impossible. I'm not complaining I'm ecstatic knowing how big we are and how big we are going to become but I'm also kinda sad that I'm not able to keep up with the closeness that I had before. I'm still really open to all suggestions and I try to answer those that can't my eye or that offer something that hasn't been brought up before. So if you have tried to get in touch with me before and never got a response I'm really sorry about that, if it is really important then send me a new email and I will try to answer it.

      Speaking of fan emails, an email I get a lot is "Hey I had like 20 Enteis and 10 Mews but I lost them in a recent patch" then I usually ask did you get it in a trade or did you buy it. Now let's stop for a second and look at why I ask that. The reason I ask that is SCAMMING! Not you getting scammed, but somebody scamming me. There is no possible way I can tell that you actually had that. It's even possible somebody let you borrow it so you could take a screenshot. The only possible way I know that you had it is if you bought it cause I can see the receipt. Most of the time if this happened to you I'm sorry to say that I can't return it to you.

      Okay next let's talk about shinies! Taking them out of the game is something that I know everybody will not feel comfortable with. The fact of the matter is that shinies isn't supposed to be something that everybody has. Heck in the original games you barely saw them, I've played a lot of pokemon and have only seen like 2 shinies. You might ask well what about the mystery gift shiny pokemon? Well I try to say this often but I'm really appreciative and thankful for all the fans that visit us week after week, and I always like rewarding you guys for sticking with me. Mystery Gift is a way to reward players that keep coming back. Then you might ask well what about adoption? You just want money! You are being greedy! You only care about paying users! (Now I know most of you don't feel this way but I want to show you the extreme version.) The SnD coins is a way for you to contribute to us to help us make better games for you. But instead of just donating you are getting something in return, something that is not exclusive. But you might say well all the adoption shiny pokemon are exclusive right now! To that I say... well you are right. So my main priority this week is getting the "new" way of getting shinies up and running.

       Okay so you might still be confused, shinies were hard to find, they had a low chance of showing up why take them away just to make a new way of getting them? what's the point? Well this kinda goes into the next thing I want to talk about and that is HACKING! Listen I know some of you out there use speed hacks, money hacks, and previously shiny hacks. I know it's pretty impossible to stop a lot of these but shiny hacks I just won't stand for them. There are players out there supporting me with their hard earned money and I just can't allow players to get the same thing just but running a program that let's them hack. I'm always going to try my best to try to stop this. That is why I had to take shinies out of the wild. Okay I know this is a long post but we haven't had one in a while so let's keep going! I'm going to talk about the new method of getting shinies.

      UPDATE: Because of a large amount of the player base (about 40%) didn't really like the Shiny hunt idea I have decided to put it on hold, shiny pokemon will return to the wild but in a more secure way, in the future I will add something like the shiny hunt to give players an additional way of hunting shinies but for now it will have to wait. Thank you all for your feedback and support!

      Sam

      Okay I'm calling it... *drumroll*... SHINY HUNT!! Okay so now for the explanation. First is location, location, location. The shiny hunt will only take place in one location per week and everybody will be in the same location. For example the first week might be on Route 1, from there I will post a poll with some options on where to go next and we will go where you guys decide. So week by week you guys get to decide where you want the hunt to take place. So obviously the location will dictate who you can hunt. Using Route 1 as an example you will have a chance of getting shiny pidgey or shiny rattata. Right so let's talk about the "hunting" aspect of this. The hunting aspect is similar to something like the daily code. You come in see if you got lucky and receive your prize. But there are major differences. One is I'm adding a new thingy for the pokemon center that will let you pick a "team". You pick 6 pokemon that will be your current team. In the future you will be able to have your first pokemon in the team follow you in the avatar chat. But talking about shinies this team will show up with you when you shiny hunt. Your avatar will also be there. Having certain avatars and certain team combination will raise your chance of getting the shiny for that location. There won't be any clues and once the information is spread on what combination works I will change the combination. So to summarize:
      • Everybody has the same shiny hunt location every week.
      • There will be  weekly poll about where to go next.
      • You pick a team of 6 pokemon that you own to be your designated "team".
      • You go to the shiny hunt section of the pokemon center and see if you found a shiny.
      • You do this once a day (like the daily code).
      • Picking certain combinations can raise your chance at getting the shiny.
      • If a shiny shows up it will be placed in your pickup spot on the pokemon center instantly.
      Also the dogs will also be available to be found on every location that you can hunt in so keep that in mind.

      Okay so that's how it's going to be, no more grinding out your shinies and never getting them now you try different combinations of teams and avatars and see if you strike gold. If you find a combination that works well shhhh don't tell anybody or I will change it ;)

      On a side note, not sure if you noticed but I added two new tabs to the blog. One is the HTD Tuesdays! tab and it just contains links to the past blog post about HTD in an easy to find way. The other one is the Labs tab and that one contains any ideas that we come up with but aren't officially working on yet. Let me know what you think of them.

      Because this blog isn't long enough yet here are this week's questions!

      Weekly Questions from the Forums!

      1.matepokemon11: Hey, can you add a music option to change music, because i am getting bored of listening to the same music. And since you've added tons of music to the game, could you please make an option to change the music after each song has finished?
      Sam: I wouldn't mind doing this but it really isn't a high priority, there is so much to do still. Good idea though.


      2. Ninjaoety: As a game developer, do you work on your games 24/7, or do you have alot of spare time?  You do finish releases for PTD quite fast in my opinion, so you must be working alot on them.
      Sam: I don't have a set schedule, but it feels like I'm working all the time, I do take some time off in the weekends after the update is out to relax but during the week I work on the blog, answering twitter, emails, and the update constantly.

      3. Robert Conley: Would you consider making a level builder so that anyone, including those w/ little to no coding knowledge, could make custom levels that others can play?

      Sam: This would also be cool, but like the sound thing it's not really a high priority yet.

      4. Ninja God: Can you make Avatars tradeable? I know some, like the dogs, are easily obtained by everyone, but I would like to be able to trade for both the mystery gift ones and the new Halloween ones that I'm missing.

      Sam: Yes, I'm heavily considering this especially since some people have been getting duplicates, it would be cool if you could trade to complete the set.

      5. KimmyLube: When are you putting me in PTD? LAWL JK JK SAM <3 But in all seriousness, when HTD comes out, how is armor going to work? Will it be something interchangeable in classes, or just one set outfit?

      Sam: Sure send me a some sprites of yourself. We want pretty much everybody to wear everything. If you want to be a mage with plater armor go ahead. You will sacrifice some stats since plate armor will feature more strength but you will be more durable.

      6. Ume/MMaester: Could you please stop raising the level?  Why do you want us to be so strong before we even get to the supposedly hard gyms? i figure we will be able to beat the next gym in one try at this rate. thats how easy PokéTower was. You could make it, so you will only be able to level up until a certain level if you haven't gotten a certain badge yet. Like in the games Pokémon would not obey you if you didn't have a certain badge. For example, until you win the Cascade badge, the limit is 30. And until you win the Rainbow badge, the limit is 50, etc.

      Sam: The reason I raise the cap is to give you guys something to do, plus some people get stuck in the game and out leveling a level is the easiest way out.

      7. Ume: When are you gonna be more active in the forums? We are official...aren't we? >insert puppydogface here<

      Sam: I really want to be more active but like I talked about earlier in the blog it's really hard to find time to do that.

      8. Ume: Oh, I also want your opinion on this.. Who do you think is the best Pokémon between Rhydon, Scyther, Gengar and Lickitung?
      Sam: Gengar > Scyther > Rhydon > Lickitung.

      9. JohtoTrainer: Will we eventually get to play mini-games for casino coins?
      Sam: It sounds like something that would be pretty cool but it falls into that priority list issue.

      10. Link: Do you realistically think HTD will be even a bigger hit than PTD, or do you think that when both are finished, PTD will still be bigger?
      Sam: I think HTD has the potential to be bigger just because more websites will be able to talk about it and I will be able to put it on more devices (Ipad, iphone, android etc). So I think it has potential to be bigger but it's up to us to execute the idea properly. PTD is already big so we will see.

      If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

      Okay so finally let's talk about this week.

      Added shinies back in the wild (100%)
      Going back and making the game less grindy for new players (100%) -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
      New Story Level (100%) - Arrival at Saffron City
      • Level Intro (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Level Ending (100%)
      New Mystery Gift (100%) - New Avatar - Thanks Kimmy Lube! <3
      • Avatar Art (100%)
      • Implemented in Game (100%)
      • Implemented in Avatar Chat (100%) v1.4 is now out!
      • Implement in Pokemon Center (100%)
      • Set up Mystery Gift Code (100%) - Coming on Monday!
      Added Zoom In and Out (100%) 
      You can now choose from the speed options independently instead of having to cycle them (100%) 
      Fixed Thunder missing when it's raining (100%)
      Fixed Solarbeam graphic when the speed is not x1 (100%)
      Fixed Doubleslap not being removed from the target in certain occations (100%)
      Added an Opening Song to the game (100%)
      Allow players to change their email and/or password in the pokemon center (0%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
      Adding pokemon attacks to the trading center pokemon (0%) - Thanks Nssvelocity!
      Silver Wing is missing buffs (0%)

      That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

      Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

      Pokemon Tower Defense: v4.7 is out! PTD Fan Film part 2, Web Series, Weekly progress!

      Written By Sidiq Martanto on Senin, 31 Oktober 2011 | 13.36

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.7

      Pokemon Fan Film Part 2 - Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

      New Story Level - Poke Tower 2 - What awaits us at the next level of the tower!?
      New Pokemon to capture - It's a surprise!
      Level cap up to 62 - Why not!
      New Special Halloween Avatars to collect - Thanks Kimmy Lube and Zyon!
      • Follow the Mystery Hunt to get the Gastly Avatar!
      • Play the Daily Code to win one of the 5 Halloween Avatars!
      • Buy the Duskull Costume with your Casino Coins in the Game Corner!
      • Buy any of the Halloween Avatar in the Avatar Store in the Pokemon Center for SnD Coins!
      Implementing Accuracy and Evasion properly - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
      Add a new effect similar to Black and White when an ability is triggered
      Adding more abilities for other pokemo
      • Keen Eye - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
        • Prevents other pokemon from lowering the accuracy of this pokemon. 
      Changing the way saving works to prevent pokemon from being lost due to server errors - This will also make your saving take less time since it only saves what is necessary.
      Fixed a duplication exploit - There was a hole in security that allowed people to duplicate their pokemon.
      Added security to the Pokemon Center - It is now okay to share your url with other players.
      Fixed an issue that was preventing the lowering of special attack debuff from working
      The Lower (Special) Attack Debuff will now last 1800
      Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attack

      Where can I play?
      That was a long week! I wasn't sure I was going to make it, but I got most of it done :) My brother finally finished the second part of the PTD Fan Film check it out and let him know what you think. Speaking of my brother, him and I are co-writing a new web series that is a mockumentary (Think The Office) about two brothers who want to work in the entertainment industry. Him  making movies and me making video games. I'll be co-writing and doing some voice work for my character and he will be doing everything else. You can expect the pilot episode sometime in December. For Hero Tower Defense we want to release the first version of the game by January, so look forward to it. I still plan to make a HTD tab and a Labs tab in the near future to talk about any ideas that we have here at Sam & Dan Games. Now for the weekly questions from the forums.

      Weekly Questions from the Forums!

      1. Mitha: How important is balancing to you? Since most of the stats and moves are given by the original, you don't have much leeway, but you can balance a bit by how the animations work etc. Or don't you care at all about this?
      Sam:I do care a lot about balancing the game, once the game is done I will go back and try to fix any imbalances but for now I fix as I go.


      2. Robert Conley: Would you ever consider coding the Pokemon Center's trading system using javascript(link showing as javascript:void when moused over) so that we don't have to wait for a page load (instead possibly having a pop up that says the pokemon was removed, put up, or received) to deposit, remove, or receive Pokemon and then returning to the trade page?
      Sam: I don't have a lot of experience in javascript but as time goes on I will try to make the Pokemon Center more intuitive.

      3. Crazymerio: Will you eventually revamp some of the levels and features so that a new player can better understand the game/give the game more continuity. The best example I can think of is the adding of the main character not appearing in the very beginning of the game. It is very strange for the main character to go from you(outside of the computer) to an avatar in the game.

      Sam:Yes! I do plan to do things like this little by little. The level rebalance is for this very thing. Even though I didn't get to finish it this week.

      4. Mudkipz: Are we going to see more "cameo"-esk characters?
      For example Maruto - The majority of people know who this is supposed to be, and i like the idea of them. If so will se be seeing any of them soon?

      Sam: Yes! I will try to fit more in here and there :)

      5. Trainer Red: What do you have to say to all the people trying to hack PTD at the moment?

      Sam: Stop! Please :)

      6. NinjaGod: Do you plan for avatar chat to become the main chat for PTD? (do you expect it to replace the IRC channels when it is done)?

      Sam: No, I don't want it to replace the IRC chats.

      7. Djm1997: What do you plan to make fly do since we can go everywhere instantly? Will it give us special levels or what?

      Sam: I'm still thinking about what it can do exactly.

      8. Xehanorto: Do you plan to nerf certain abilities that can't work for a Tower Defense game?
      Sam: I usually remove moves that doesn't fit or try to change them. An example of this was Sand Attack not lowering accuracy since the enemy couldn't attack you before, but now that they can I added accuracy and Sand Attack behaves like it does in the game. So some of the missing moves will show up later on possibly.

      9. ZKS: Do you plan on changing how Helping Hand works? Right now, it's extremely overpowered and makes all other stat boosting moves (Quiver Dance, Baton Pass, Dragon Dance, etc) worthless. And, do you plan on making BP able to pass a Sub or Water Ring like the games do?
      Sam:Helping Hand is overpowered at the moment, to really make things interesting I would have to make buffs/debuffs stack 6 times. I do want to make Baton Pass more useful in the future.

      10. Slash: Have you considered making special sprites/versions of certain Pokemon? ex. Ash's Squirtle (Wearing the Squirtle Squad glasses) or Gary's Giant Krabby?
      Sam: Yes I have considered it but I never get the time to add them in.

      If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

      So we have a lot of left over things to do from last week so let's start there.

      I won't be able to work a lot today (Saturday) and tomorrow so I will be postponing what is left for next week and releasing in about 2 hours (1:28PM Est), thanks for playing :)

      Adding more features to the chat to prevent spamming (100%)
      • Added names being in a blue color to prevent users from impersonating other people (100%)
      • Satoshi users will now have name Satoshi1, Satoshi2... etc (100%)
      • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname) (100%) - They will be ignored while you are in the chat room, leaving the chat room will reset the ignore.
      Adding a new layout to the trading center (Postponed ): ) - Thanks Nssvelocity!
      Going back and making the game less grindy for new players (Postponed ): ) -  The newest level will always be top end and require a high level team.
      Allow players to change their email and/or password in the pokemon center (Postponed ): ) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
      Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed ): ) - Adding a new way to find shiny pokemon.
      New Pokemon To capture (100%)
      • New Moves (3) (Skipping one for now, but will add it once I fit all the mechanics in the game for it) (100%)
      • Implement Graphics (100%)
      • Implement Shiny Graphics (100%)
      • Implement Stats (100%)
      • Implement Moves/TMs (100%)
      New Story Level (100%) - Training Level!
      • Level Intro (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Level Ending (100%)
      New TM (100%)
      • Ice Beam (100%)
      Level cap to 64 (100%)
      • Acid Armor (100%) - Vaporeon
      Add an exp tag when leveling up (100%) - This is a technical fix. This is included in v4.7.1
      Made the Waterfall attack animation quicker (100%)
      Made Waterfall attack show the correct attack type (not effective, super effective or normal) (100%)
      Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon (100%)
      Make Destiny Bond and moves like that only work on pokemon that are at lower level than you (100%)
      Fixed Onix learning Double-Edge twice and not learning Stone-Edge (100%) 
      Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M) (100%) 
      It is no longer possible to put pokemon in type specific spots if they don't match the type (100%) 
      Added the attack power to the attack description of Snore (100%)

      That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

      Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

      Pokemon Tower Defense: Weekly Progress and v4.6.1 official release

      Written By Sidiq Martanto on Senin, 24 Oktober 2011 | 14.31

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      I'm aware of the people losing their pokemon.

      To help resolve this issue I have added Battle Ready Non-Shiny Pokemon to the adoption center that are free of charge for this week ONLY. I will not be able to return any shiny pokemon. I will only be able to refund SnD coins to those who bought them and lost their pokemon.

      Also I'm aware of new profiles not being able to save or press many buttons like the back button I will fix this on v4.6.2. Coming out shortly.

      v4.6.2 is now out and fixes the saving issue with new profiles.

      Thanks,
      Sam


      What's new in v4.6.1

      Avatar Chat v1.0 - The avatar chat is now open, click on the blog tab to enter and chat with your other players.
      New Mystery Gift Pokemon Goldeen -Get your own Goldeen!
      2 new moves added to the game - For Goldeen.
      New Pokemon Evolutions (1) - Seaking.
      Pokedex Remembering what you catch even if you release or trade away. 
      New Feature - Abilities:
      • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
      • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
      • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
      Trading Center - trades will last a max of 10 days before being taken down - Logging into the trading center will refresh the days left of your trades back to 10 days.
      Trading Center - Sort the pokemon when you are offering a trade by number
      The move Spark now correctly shows the right attack color when attacking 
      Slow down speed to x1 when an achievement shiny pokemon shows up 
      Fixed an issue with not being able to play a new game.

      Where can I play?
      Are you ready for another week of Sam and Dan Games?! Well I am! We haven't had much content here lately for PTD mainly due to building the avatar chat from scratch. But now that that's done I'm ready to ramp it up again on the single player for PTD. But before I get into that, the great members of our forum have provided me with the top 10 questions of the week.

      Weekly Questions from the Forums!

      1. Samzy: What do you think attracts players to PTD so much? And have you ever looked at PTD and thought, I made this popular creation, well done me :-) ?
      Sam: It's not easy to see the game as a player but my opinion is that there are a lot of low quality fan made pokemon games out there. So when a player starts playing this game they might think it's just another bad fan game but when they see that it's fun and doesn't just slap pokemon in they really appreciate it. I am proud of this game and how far it has come :).


      2. Mastersnowy: In HTD, will you be adding PTD benefits for beating levels? Or the other way around?
      Sam: Yeah, this is something that Dan and I want to do eventually. Both ways.

      3. Crazymerio: How do you decide which game suggestions to add, when you add new suggestion from the suggestions tab or from somewhere else?

      Sam: This is a good question since there is really no right or wrong way of doing this. I basically look at a lot of variables. For example if we haven't had a new pokemon to catch in a while, when was the last time the level cap went up, what location do we have to visit next, is there major bugs that need to be fixed, is there a hack going around. After all of those are fufilled then I look the list of things I have in my head and the list on the site and which you guys have been asking for and I try to do those.

      4. PikachuEevee: Where do you know Dan from?

      Sam: We both worked at this warehouse, thats how we first meet.

      5. King Slaughter House: Are you as motivated right now as you were when you first developed this game? And if not, what could get your gears grinding again ;-) ?

      Sam: Yes and no, I'm still very excited about adding more to the game but when you are starting a new project the motivation is at the highest level. I think just the support of everybody and people playing the game week after week gets my gears grinding.

      6. 1superheld: Do you think you will add a style (CSS) to the tradecenter?

      Sam: Yes, a fan (Nssvelocity) made a layout a while ago that I want to implement soon.

      7. NinjaGod: So, avatar chat is basically useless when someone is spamming... Can we get a kick for flooders and a ban for repeat-offenders?

      Sam: Yes, I agree, more features will be added in v4.7.

      8. Ume: Are you gonna add a halloween special event/level/story?
      Sam: Yes, v4.7 will have some goodies :D

      9.Link: How many people BOUGHT ninja-ja... and how many downloaded it after it became free. I'd like to see that comparison.
      Sam: We don't actually keep track of how many people downloaded the free version but a little over 3,000 have submitted high scores. Less than 2,000 people have bought it since it came out. I think the big issue is that you have to download Ninja-ja, we have to put a version here on the blog that you can play right on the site.

      10. MMaester: Roughly how many games have you already made before PTD? On Newgrounds there are 2 others available (Cannon Challenge and eTheatre), but are there more, and are they playable somewhere?
      Sam: I've started tons of games before those two but never finished any of them.


      If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

      Okay just a quick thing with people getting scammed in the Trading Center. NEVER give anybody the url of any of your trades, only give them the trade ID. If you do accidentally do it log into your game and save. This will make the link not work anymore. I will be patching it up this week so that the url no longer contains sensitive information.

      Okay so this week we have it all!

      New Story Level - Poke Tower 2 (100%) - What awaits us at the next level of the tower!?
      • Level Intro (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Level Ending (100%)
      New Pokemon to capture (100%) - It's a surprise!
      • Graphic (100%)
      • Shiny Graphic (100%)
      • New Moves (5) (100%)
      • Add this pokemon's stats into the game (100%)
      Level cap up to 62 (100%) - Why not!
      New Special Halloween Avatars to collect (100%) - Thanks Kimmy Lube and Zyon!
      • Graphics (100%)
      • Add Graphics to game (100%)
      • Add to Avatar Chat (100%)
      • Implement for Mystery Gift (100%)
      • Implement for Daily Code (100%)
      • Implement for SnD Store (100%)
      • Implement for Game Corner (100%)
      • Implement on Change Avatar (100%)
      Implementing Accuracy and Evasion properly (100%) - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
      Add a new effect similar to Black and White when an ability is triggered (100%)
      Adding more abilities for other pokemon (100%)
      • Keen Eye (100%) - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
        • Prevents other pokemon from lowering the accuracy of this pokemon. 
        Changing the way saving works to prevent pokemon from being lost due to server errors (100%)
        Fixed a duplication exploit (100%) 
        Fixed an issue that was preventing the lowering of special attack debuff from working (100%) 
        The Lower (Special) Attack Debuff will now last 1800 (100%) 
        Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attacks (100%) 
        Adding more features to the chat to prevent spamming (Postponed)
        Adding a new layout to the trading center (Postponed) - Thanks Nssvelocity!
        Going back and making the game less grindy for new players (Postponed) - This might not make it to this update. The newest level will always be top end and require a high level team.
        Allow players to change their email and/or password in the pokemon center (Postponed) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
        Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed) - It is no longer possible to get shiny pokemon in the wild. A new way of hunting for them will be adding in the near future.

        That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

        Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

        Weekly Progress and v4.5.1 release

        Written By Sidiq Martanto on Senin, 17 Oktober 2011 | 14.01

        Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


        What's new in v4.5.1

        Level Cap up to 60 - Last level increase until the next chapter!
        Fast-Forwarding x3 and x4 - Speed up even more!
        New Mystery Gift Pokemon Krabby -Get your own cute little krabby!
        12 new moves added to the game - For Krabby and pokemon going up to 60.
        New Pokemon Evolutions (1) - Kingler.
        Fixes:
        • Added hints on how to get Flash to the Rock Tunnel level
        • Fix an issue with not being able to put Gastly on the field after catching it
        • Fixed Perish Song
        • Fixed Curse
        • Fixed Dragon Tail makes the target turn around before hitting them
        • Earthquake's attack info will now include that it will hit your own towers
        • Adding more space on Mt. Moon 2 and Cerulean Gym so that you can see pokemon coming before attacking
        • Adding Speed x3 and x4
        • Using a Shiny Golem and Steamroller, the regular golem graphic shows up
        • Fixed Dragonite not learning Wing Attack at 55
        • Fixed Lick Attack's text color being the wrong one
        • Fixed Shiny Sprites for Ivysaur, Magnemite, Venusaur, Electrode
        • Fixed pokemon evolving will say Bulbasaur evolved into Ivysaur
        • Added Scope to inventory list in the Pokemon Center
        • If a pokemon faints while you are dragging it, it will now not be able to be placed on the field
        • Gave Curse a different effect if a ghost pokemon uses i
        • Fixed the move description for Outrage, the cooldown is off
        • You guys voted! Speed will slow down to x1 when a shiny or legendary popup shows up.
        • Fixed bug that the speed text would not change back to x1 when a shiny shows up.
        • Security Fixes to prevent shiny hacking.
        Where can I play?
        Well that was a long list! How are you guys? It's been a week since I've posted something here.I traded my Mew yesterday and I put up an Entei up for trade this week. My trade account name is samO so give me an offer. I can pretty much get any pokemon in the game instantly so don't ask for what I want specifically just think about making me a unique offer.

        My brother is still hard at work on the next PTD video episode two. Check out his blog and show him your support for the videos. Aperture Eye Films.

        Dan is also hard at work on the next Ninja-ja Update. Not sure when he will be done but he is working at it. He is also working on the game design for Hero Tower Defense and it's coming along great. I've been working more and more on HTD and I'm very excited to finally reach a point that we can finally let you guys play.

        In a more personal level, I've decided to focus more on College and on creating games so I ended up resigning my job. It was kinda crazy how it all happened but now the dust is settled and I'm ready to move forward.

        Speaking of moving forward I have totally failed on even starting the Avatar Chat, that 0% is completely true. To get it done I have to dedicate the whole week to it. So again this week we will take it a bit slow, yet providing you with new things to do. I want to implement a new feature but I'm not sure which of the two I will implement. Help decide which one, but before you vote read the descriptions below.

        Option 1:
        Held Items - Your pokemon will be able to hold on to different items like the everstone, charcoal, etc. Items will be found in the wild when you defeat a pokemon, in the daily code, the game corner, and by using snd coins to get them.

        Option 2: Winner!
        Pokemon Abilities - Each pokemon will have their passive abilities like in the game, pokemon might randomly be assigned one of their abilities when you capture it. There will also be some unique abilities pokemon offered in the daily code, the game corner and by using snd coins to get them.

        So think about which of these you like to see first (The "loser" will be added in a later date to the game) and vote today!

        Okay so here is the list so far!

        v4.6 is now out in the blog, the official release along with the Goldeen Mystery Gift will be available by Monday.

        Avatar Chat (100%) - Done! Go check it out! *points at new tab on the blog
        Pokedex Remembering what you catch even if you release or trade away (100%) - You must first save your game on v4.6 for this to take effect.
        New Mystery Gift Pokemon (100%) - This pokemon is shiny, bright, expensive and heavy! Or is that just his name...it's Goldeen!
        • Graphics (100%)
        • Shiny Graphic (100%)
        • Add this pokemon's stats into the game (100%)
        • New Moves (2) (100%)
          • Waterfall (100%)
          • Soak (100%)
        New Evolution (100%)
        • Graphics (100%)
        • Shiny Graphic (100%)
        • Add this pokemon's stats into the game (100%)
        New Feature (100%) - Abilities - More abilities will be added each week. The reason for this is things like evasion and accuracy attacks are not properly implemented yet and some of the abilities are related to these stats. So I need to add those before I add those abilities.
        • Added Abilities for the starter pokemon (100%)
          • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
          • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
          • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
        Trading Center - trades will last a max of 10 days before being taken down (100%) - Logging into the trading center will refresh the days left of your trades back to 10 days.
        Trading Center - Sort the pokemon when you are offering a trade by number (100%)
        The move Spark now correctly shows the right attack color when attacking (100%) 
        Slow down speed to x1 when an achievement shiny pokemon shows up (100%)

        Weekly Questions from the Forums!


        1. Hypermania/Samzy: Do you plan to be FINISHED with the game after Mewthree? Will there be any post-game things to do, so after the main story is completed?

        Sam: The main story will be finished, things to do after are playing multiplayer and trying to catch them all.


        2. mudemude12: Will more legends from other regions help in the game? (e.g. Celebi, Entei, Raikou, Suicune)

        Sam: Since Generation 1 has a limited amount of legendaries, I will introduce some from other generations.

        3. JohtoTrainer: Why do you recolor the walking sprites with shiny colors from battle sprites instead of simply using the shiny walking sprites?

        Sam: When I first looking for the sprite I didn't find the shiny ones so I had a friend (Haplo) create them. For a possible sequel I will just grab them from there :D

        4. JohtoTrainer: Have you considered adding, in some way, Pokemon with event-only moves? (e.g. Surfing Pikachu and Flying Pikachu)

        Sam: Yeah, I do think about that, it's more about finding a good timing for it.

        5. NinjaGod: Can we possibly get some type of ignore function for the trade center? (I get a lot of spam/lowball requests from the same users and I'd like to be able to auto ignore them.)

        Sam: Yes! When will it happen I don't know yet.

        6. Marth: When we beat the game will there be a challenge mode where you implement yourself in to the game as the game creator and send every pokemon out one by one shiny and non-shiny until you have sent out every pokemon in shiny and non shiny form and then give us a special avatar? o.o to show we beat the game and the really hard challenge mode


        Sam: Sounds interesting, I might do something like that after the game is done.

        7. ninja_trainer: Are you going to make challenge mode versions of every gym?


        Sam: Not necessarily, but when the story is over I might go back and add more challenge levels.

        8. ninja_trainer: Are you going to use some of the Fan-made levels in the game as story levels?
        Sam: Probably not, most fan made suggestions are for challenge levels. I enjoy making the story levels myself :)
        9. Ace: If, by any chance, Nintendo takes a sudden liking to PTD and would give you tons of dollars to buy it off of you, would you accept and why?
        Sam: I think I would accept, one because it's their property and two because they have a lot more resources than me and the game can be a lot more polished and appear on the DS.
        10. NinjaGod: Will there be mini-games in PTD for various prizes? (e.g. Duck Hunt -> Pidgey Hunt)
        Sam: Sure, this is more about finding the time to create the mini games. There is a lot to be done in the game before I can think about adding mini games.

        11. yamamitai: Will we have another chance to catch the weekly code only Pokemon like regular Staryu and Tentacool?

        Sam: Yea! Once we get to the spots where they show up in the game or when you get a better rod you will be able to catch them like any other pokemon.

        12. gogogogo99: Will you add more things to buy at the game corner?


        Sam: Yes! Held items and pokemon with different abilities will show up in the game corner.

        13: aleony: Will you ever do special holiday events and give out a special pokemon for that reason?


         
        Sam: Yes, I think people enjoy things like that :)

        14: Crazymerio: If this company ever expands, will you consider hiring another programer in order to decrease the work load and get more done in a week, or however long you plan on programming something? If this company does get larger, do you still plan on trying to listen to your fans to the best of your ability?

        Sam: Programmers are really hard to hire because it's hard to really measure how skilled they are. The ideal candidate is somebody who has made a game in flash before in Action Script 3 and that their game is popular and played by many people. Also it is hard because PTD has tens of thousands lines of code so just hiring a programmer and expecting them to start working right away is not realistic. It would take months before they could work on it without much hand holding. But having said that we are always in the look out for talent and plan to expand more in the future. Also we would always try to listen to feedback and make the creation of our games be something kind of like a journey between us the developers and you the fans :)
        As I get more done I will add more to the list, as always let me know what you think!

        Weekly Progress and v4.4.2 official release

        Written By Sidiq Martanto on Senin, 10 Oktober 2011 | 20.04

        Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

         
        v4.4.2 has been out for a while but here is the official post about it.

        Possible Solution to not being able to log in: Thanks Anon!

        SOLVING LOG IN ERROR:

        right click on the game,
        click local settings editor (flash settings editor window should pop up),
        click local storage settings by site.
        Delete www.snd-storage.com from that list and confirm,
        refresh the page (or restart your browser, just to make sure) and now your error page is gone, log in like always.

        What's new in v4.4.2

        New Story Level - Poke Tower 1 - Begin your climb up he poke tower, catch yourself a Gastly and Cubone!
        Level Cap up to 55 - New moves are introduced into the game because of this level cap increase. It is now possible to get Dragonite!
        Fast-Forwarding x2 - No longer must you wait for waves upon waves at their slow pace. Speed up the game to level up faster. (This also caused a huge bug with evolving, but it now fixed :D )
        New Mystery Gift Avatar -Get your very own Cubone Helmet!
        New Adoption Pokemon -Shiny Gastlly, Cubone and Magnemite are now available.
        19 new moves added to the game.
        New Pokemon Evolutions (4) - Marowak, Haunter, Gengar, and Dragonite.
        Fixes:
        • Daily Code will give out more casino coins.
        • Fixed issue with Chapter five showing as chapter 4, and chapter 4 having the wrong picture when locked.
        • Levels and Chapters that are locked are now faded out more to hide details of that level. - Thanks Andy!
        • Psybeam causing confusion on a target before completing the attack- Thanks LaserLuke4 from Twitter!
        • Shiny Blastoise Graphic fix.
        • The achievement Star Wars will only trigger on Cerulean Gym.
        Where can I play?
        Okay well down to business. Tomorrow as you all know will be Hero Tower Defense Tuesday, Dan will be bringing you some more new info on the game and some art from our artist Kevin. I addition to that I will be giving HTD it's own tab up on the blog. It will be an easy way to access all the information so far on the game and eventually you will be able to play the game there.

        Another tab that I will be adding soon is a "Labs" tab. The mind of a creative person never shuts down. As a game designer I'm always looking for what's next. While juggling due dates and updates, I constantly think of ideas for games that I want to work on. The "Labs" tab will provide a place where I can post some of those ideas that are floating in my head for you guys to check out and tell me which ones kinda sound like something you might want to play or you think other people might like. I don't have a specific date for the Labs tab but you should expect it some time this week. Also keep in mind that not all ideas will be gold, I assure you they all won't be. :D

        Weekly Progress: 

        This week I will be taking it a little bit slow. Trying to get the chat up while still giving you guys something to do.

        New Mystery Gift Pokemon (100%) - Had to fish this guy out for you guys!
        • Graphics (100%)
        • Shiny Graphics (100%)
        • Add Stats for this Pokemon (100%)
        • New Moves (4) (100%)
          • Metal Claw (100%)
          • Stomp (100%)
          • Brine (100%)
          • Crabhammer (100%)
        • Evolution (100%)
          • Graphics (100%)
          • Shiny Graphics (100%)
          • Add Stats for this Pokemon (100%)
        New Level Cap 60 (100%) - Last Level Cap increase until chapter 6 of the story mode.
        • New Moves (8) (100%)
          • Flare Blitz (100%) - Growlithe
          • Magic Coat (100%) - Porygon
          • Psyshock (100%) - Drowzee
          • Trump Card (100%) - Eevee
          • Smog (100%) - Flareon
          • Megahorn (100%) - Nidoking
          • Zap Cannon (100%) - Magnemite
          • Amnesia (100%) - Mew
        Adding hints on how to get Flash to the Rock Tunnel level (100%)
        Fix an issue with not being able to put Gastly on the field after catching it (100%)
        Fix Perish Song (100%)
        Dragon Tail makes the target turn around before hitting them (100%)
        Earthquake's attack info will now include that it will hit your own towers (100%)
        Adding more space on Mt. Moon 2 and Cerulean Gym so that you can see pokemon coming before attacking (100%)
        Adding Speed x3 and x4 (100%)
        Using a Shiny Golem and Steamroller, the regular golem graphic shows up (100%)
        Dragonite not learning Wing Attack at 55 (100%)
        Lick Attack's text color is the wrong one (100%)
        Fix Shiny Sprites for Ivysaur, Magnemite, Venusaur, Electrode (100%)
        Pokemon evolving will say Bulbasaur evolved into Ivysaur (100%)
        Add Scope to inventory list in the Pokemon Center (100%)
        If a pokemon faints while you are dragging it, it will now not be able to be placed on the field (100%)
        Give Curse a different effect if a ghost pokemon uses it (100%)
        Fix move description for Outrage, the cooldown is off (100%) 
        You guys voted! Speed will slow down to x1 when a shiny or legendary popup shows up (100%)

        More Security stuff (100%)
        Avatar Chat (0%) - Let's see if I can start working on this!
        Pokedex Remember what you can and seen (0%) - Let's see if I can have time for this!
        Trading Center - if a user doesn't log in to the trading center after 3 days all their offers and trades will be taken off the trading center (0%)
        Trading Center - Sort the pokemon when you are offering a trade by number (0%)


        That's what we have for this week, let me know what you think! I'm crossing my fingers I won't have anymore evolution bugs!

        Pokemon Tower Defense: Weekly Progress for v4.4

        Written By Sidiq Martanto on Senin, 03 Oktober 2011 | 20.44

        Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


        Hey guys, Sam here bringing you the latest updates for Sam & Dan Games. Let's get right into it.

        Progress Report:

        New Story Level (100%)- Pokemon Tower - After training you pick up the scopes and head back to Lavender town to catch some ghost!
        • Level Intro (100%)
        • Level Layout (100%)
        • Level Waves (100%)
        • Level Ending (100%)
        New Pokemon to catch (2) (100%)
        • Gastly (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%)
          • New Moves (5) (100%)
            • Night Shade (100%)
            • Shadow Ball (100%)
            • Dream Eater (100%)
            • Dark Pulse (100%)
            • Destiny Bond (100%)
        • Cubone (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%)
          • New Moves (3) (100%)
            • Bone Club (100%)
            • Bonemerang (100%)
            • Bone Rush (100%)
        Level Cap to 55 (100%) - Finally Dragonite! New Moves (8)
        • Hurricane (100%) - Pidgey
        • Drill Run (100%) - Fearow
        • Final Gambit (100%) - Mankey
        • Circle Throw (100%) - Poliwrath
        • Meteor Mash (100%) - Clefairy
        • Brave Bird (100%) - Farfetch'd
        • Perish Song (100%) - Jynx
        • Outrage (100%) - Dratini
        New Pokemon Evolutions (100%)
        • Dragonite (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%) 
          • New Moves (2) (100%)
            • Thunder Punch (100%)
            • Fire Punch (100%)
        • Haunter (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%)
          • New Move (1) (100%)
            • Shadow Punch (100%)
        • Gengar (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%)
        • Marowak (100%)
          • Graphic (100%)
          • Shiny Graphic (100%)
          • Pokemon Stats (100%)
        New Mystery Gift Avatar (100%) - Cubone Avatar!
        Boy Cubone Avatar
        • Graphics (100%) - Thanks Kimmy Lube!
        • Implement in game (100%)
        Daily Code will give out more casino coins (100%) - This is ready right now!
        Fix issue with Chapter five showing as chapter 4, and chapter 4 having the wrong picture when locked (100%)
        Levels and Chapters that are locked are now faded out more to hide details of that level (100%) - Thanks Andy! 
        Psybeam causing confusion on a target before completing the attack (100%) - Thanks LaserLuke4 from Twitter!
        Shiny Blastoise Graphic fix (100%)
        Fast Forward button (100%) - After all the request, I will work on getting this out!
        The achievement Star Wars will only trigger on Cerulean Gym (100%)
        Avatar Chat (0%) - Didn't get to work on this at all will try to give it another try this week.
        Pokedex remembering what you saw and catch even if trade your pokemon (0%) - Not sure if I will have enough time this week but I do intend to get this done in the near future.
        Security Fixes (50%)
        • Game (100%)
        • Pokemon Center (0%)


        Top 10 Forum Questions of the Week:

        1. ZKS:  Have you ever thought of opening up development to the community, like Valve does? Specifically, letting developers who know what they're doing build "Fan-Made" challenge levels? Releasing 1-2 with each update will allow you to focus on the story/enhancements while keeping hardcore fans entertained between updates.

        I think that would be a great idea but an idea that would take a long time to develop, considering the game is only half way done and I haven't even started on multiplayer. Something like this will have to wait unless, you guys the players would want this before multiplayer.

        2. Marth: Will we be able to fight Gary and Ash?

        Yes and yes! That is all I will say.

        3. Garuthebest24: If u were able to live in any region in Pokémon for the rest of your life what will it be?


        Kanto Region!

        4. Ume: When/Will you give out a Sneakpeak/Demo/Teaser of Hero Tower Defense? >: As in Video xD or a short Flash Game ;3


        As soon as we have something we will post it here right away, that picture that you saw at the end of the last HTD tuesday is literally where the game is now. Right now you fight against an endless supply of whelps until your two characters die then that's it. Not a lot to do yet.

         5. Professor Smeargle: Since you can't include all the egg moves for pokemon in Daily codes, how do you plan to incorporate the other Pokémon with egg moves? (eg: Close Combat - Growlithe)

        In the daily codes, I will add more in the near future.

        6. ultraube: How many hours do you spend on most of these updates?

        It's hard to really keep track of it all since I don't have a set schedule but I would say over 20 hours for each update.

        7. Dollyface61: Will all of Kimmylube's avatars be in the game?

        I'll try to find a way to fit them all when possible, v4.4 will have one :)

        8. Cheatfreak208: Have you thought of the idea of Pokémon dropping items, which you can pick up. They would go away after a certain amount of time. And rare candies that have a small rate of falling from Pokémon and which you can not buy.

        Pokemon will hold items in the near future, so I suppose if they are holding something and you defeat them that it would drop.
         
        9. Hypermania: Will Kevin, at some point, work on the art for PTD if the chance comes?

        He might, but we would rather he make HTD art for the time being.

        10. Richard Harper: Hey Sam, Will all the past Postponed items/areas/bugs/extras ever be added? And will it include some of the bugs/suggestions from your own blog page?

        Whenever I need to fill in some space on what to add to the game I will look at the suggestions and bugs pages. Most of the time just the story level and level cap can fill up the whole week. 

        Well that was fun! Head to the forums if you want to submit your question and have them posted next week. 

        So that's all I have for now, tomorrow will be Hero Tower Defense Tuesday so look forward to that. As always, let me know what you think.
         
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