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FIFA 12 Sport Games Review System Requirement

Written By Sidiq Martanto on Jumat, 18 November 2011 | 21.49

Free Games Download Review - Fifa 12 become rivals for pro evolution soccer 2012 . FIFA 12 is recognized as one of the best football game. This game is also a fierce competitor at the same time series Pro Evolution Soccer Konami released.


Each series, EA has always tried to embed the new features in FIFA. So do not be surprised if this game is often anticipated, including the last version of FIFA 12.


EA claims that FIFA 12 had sold 3.2 million copies for the Xbox 360 version and PlayStation 3 since it was launched 27 September 2011.


"That's what makes FIFA 12 managed to make history as the biggest game launch to date," said Andrew Wilson, Executive Vice-President of EA Sports. Top sellers in particular here in the segment of sports games.


FIFA 12 is proving to be the best-selling football game in various countries, even in England the game is perched at position number 3 best selling game after the Black Ops and Modern Warfare 2 .


If we talk about football franchise games that are always trying to come up with realistic visuals and gameplay, then FIFA arguably become champions for the effort on this one. Franchise that was born from the cold hands of Electronic Arts have always been present with quality graphics and charming details of each series. Not only in terms of players, but also costumes and stage that became the main element to build a real competitive atmosphere. FIFA became a game of football is so indulgent eye. But the core of a football game certainly does not lie only in what the eye sees, but also the sensation is given of the overall gameplay. This is what trying to be extracted from his latest series, FIFA 12.


Long before FIFA 12 release, Electronic Arts is already claiming that FIFA 12 will appear to be different from the previous series. Through trailers, screenshots, and descriptions that exist, they introduced a new engine to accommodate the needs of gamers will be more player animations adaptive to the real world. Weapon "secret" was named Player-Impact Engine. As one of the gamers who are curious about this one feature, the engine has become one of the main reasons to try out FIFA 12. Not only just to test how capable its implementation, but also a significant effect which he presented in the whole game.


What would be a core football game? Besides sure to carry all the most basic elements that are in a football game, such as rules and basic techniques in playing, a game of football should be able to bring the atmosphere and the "smell" the game is evident in the game that their stretcher. This is what has always been the focus of the Electronic Arts FIFA when designing a game. Not a FIFA game name, if he is unable to bring the quality of graphics and visualization that can mengkomodir needs. In addition, many details are added also reinforce the impression of a strong start to a quality football game. EA prepare all that.


Visualization is presented in FIFA 12 deserve a big thumbs up. The depiction of the characters are designed with simply perfect, with little detail that is displayed properly. Atmosphere is also created from the design field and visualization of the audience who managed to build an atmosphere that is much more realistic game. How good is this visualization? Electronic Arts is not just trying to show the sheer face of similar players, but also presenting a moving facial expressions dynamically in every game. Although more often appear only in the eye movements that focus to the ball, an expression like this to be an interesting potential to continue to be followed in the future if developed better.


Motion animation featured in FIFA 12 also may be spelled out very well. The quality movement and animation run shown by every player to come up with its uniqueness of each, resulting in typical players that we often find in a real game. Players can also move quite smoothly, maneuver, and executes the actions you want with quite responsive. Movements such as sliding and defensive tackle can also be displayed either, as the movement of a ball player. No wonder so many gamers who think FIFA perfect for these two features. Animation and visualization are presented unbeaten.


The main features of what is offered at the Electronic Arts FIFA 12? The answer, of course-Impact Player Engine. New engine through First Instance applied this time for the FIFA series, EA hopes to bring a system that is much more realistic game, making each player as a physical form that can interact with other players. All the angles on the player's body into a model three-dimensional embedding "collision" that can not be penetrated by other solid objects in the game. By using programming like this, FIFA 12 managed to reach a level that has not been able to apply any sports game ever. One step closer to the real world.


The first time you feel the engine is directly in the game, you will be amazed because the efficacy of the features presented. You will feel different sensations because the players now react and act differently as a result of this engine Impact Player. When the duel in the air or each other fighting over the ball, this engine led to the effect that no different collisions that occur in the real world. Even the player who touched the elbow of your head can change a player's head position, as seen in the screenshot above. But unfortunately, this admiration only occur in one or two games early. Why? Because you will slowly begin to find an opening game that is hard to tolerate.


Running hard and bring the ball of course being the most basic movement in a football game. Impact Player Engine should be presented to take you to an attack and defense strategies of new and innovative, but in reality not much has changed. You can still grab the ball in the same way. Which differ only in the frequency of players who fell in the field due to a collision that created, something you will often see. But strangely, this increased frequency is not accompanied by an increase in foul too. The referee seemed to not care and still provide a signal Play On. At first suspicion came from the type presented by the referee, but after replacing it? Not much has changed.


EA is pursuing a real atmosphere of the game and player-Impact Engine be a good start. But implementation is not perfect, making this engine makes the game a chaotic atmosphere. One person who fell suddenly will trigger other players that fall, then a hit both will fall anyway, making the field is like a game of American Football. As if all these players are just mindless robots who just moved to your controls, without AI or even the instinct of a ball player. It would be nice if EA has also added reactive animations like jumping or maneuvers to avoid other more wealthy to avoid players from these pileup. Not to mention the problem of collisions between players in a team are also common. You will find a friend who is moving too close or even hinder your running path. The result? Collisions between players comrades counter-productive. Okay, this is indeed happening in the real game, but really, not as often when you play FIFA 12.


Player-Impact Engine does offer a different experience, but unfortunately more to the concept of eye-candy without a big impact on gameplay systems are presented. However, this engine will be an asset with huge potential in the future. Combine this with an expression that is more reactive and rich, FIFA 12 will be getting closer to producing a super-realistic football game.


The main features of what is offered at the Electronic Arts FIFA 12? The answer, of course-Impact Player Engine. New engine through First Instance applied this time for the FIFA series, EA hopes to bring a system that is much more realistic game, making each player as a physical form that can interact with other players. All the angles on the player's body into a model three-dimensional embedding "collision" that can not be penetrated by other solid objects in the game. By using programming like this, FIFA 12 managed to reach a level that has not been able to apply any sports game ever. One step closer to the real world.


The first time you feel the engine is directly in the game, you will be amazed because the efficacy of the features presented. You will feel different sensations because the players now react and act differently as a result of this engine Impact Player. When the duel in the air or each other fighting over the ball, this engine led to the effect that no different collisions that occur in the real world. Even the player who touched the elbow of your head can change a player's head position, as seen in the screenshot above. But unfortunately, this admiration only occur in one or two games early. Why? Because you will slowly begin to find an opening game that is hard to tolerate.


Running hard and bring the ball of course being the most basic movement in a football game. Impact Player Engine should be presented to take you to an attack and defense strategies of new and innovative, but in reality not much has changed. You can still grab the ball in the same way. Which differ only in the frequency of players who fell in the field due to a collision that created, something you will often see. But strangely, this increased frequency is not accompanied by an increase in foul too. The referee seemed to not care and still provide a signal Play On. At first suspicion came from the type presented by the referee, but after replacing it? Not much has changed.


EA is pursuing a real atmosphere of the game and player-Impact Engine be a good start. But implementation is not perfect, making this engine makes the game a chaotic atmosphere. One person who fell suddenly will trigger other players that fall, then a hit both will fall anyway, making the field is like a game of American Football. As if all these players are just mindless robots who just moved to your controls, without AI or even the instinct of a ball player. It would be nice if EA has also added reactive animations like jumping or maneuvers to avoid other more wealthy to avoid players from these pileup. Not to mention the problem of collisions between players in a team are also common. You will find a friend who is moving too close or even hinder your running path. The result? Collisions between players comrades counter-productive. Okay, this is indeed happening in the real game, but really, not as often when you play FIFA 12. Chaotic.


Player-Impact Engine does offer a different experience, but unfortunately more to the concept of eye-candy without a big impact on gameplay systems are presented.


However, this engine will be an asset with huge potential in the future. Combine this with an expression that is more reactive and rich, FIFA 12 will be getting closer to producing a super-realistic football game.


Set the strategy, position the player in a position that we want, set formation, and developed a style of play that adapatif certainly very crucial to win a football match. No one doubts it. Thus every football game surely bring this menu to be accessible to players before the start of a game, FIFA 12 is no exception. If we talk about the menu like this, what is most needed by a gamer? Information, information, and information. At least enough to describe the effects of any changes.


FIFA 12 comes with a menu that can accommodate most of what is required of a gamer. Governing the formation and strategies with ease, and even sort out its own frequency of strategies used in the field who want to form a scale that is easily understood. One very unfortunate is the lack of information can be obtained from the changes that we do in every line.


One of the most obvious example is an existing player's score. Basically, this score is the average value of the overall capabilities contained in a player. The larger the value, the better the performance of a player. But in the real game, the score is valid only when the player is able to move up in position / area he controls. Unfortunately FIFA 12 does not accommodate this kind of thing. Changing Forlan being a goalie? You will still find the same player scores.


One thing is quite feel of FIFA 12 is a great game system adapatif, even for you who are unfamiliar with this franchise though. Adaptive in the sense of easy to master, both in terms of players or the game itself. AI are presented in the game is quite reactive to the conditions the ball in the hands of friend and foe alike, making them almost always in the right position. Apart from the lack of impact player as a result of engine discussed earlier, Ai ability to move effectively and efficiently, in defense or attack be a plus in itself.


Adaptive for the gamers themselves? EA seemed to understand that there is always a chance for gamers who love football franchise FIFA 12 competitors to try them. Remarkably? They prepare it properly. They even provide an alternative control scheme for those who are accustomed to playing PES series. Although there are differences on the button to sprint, but the overall, PES gamers will more easily master the game of FIFA 12 with fast through this control scheme. It did not take long to master, because the basic gameplay is not much different.


So what can be inferred from a game of FIFA 12? A compliment must be presented to Electronic Arts that a higher level of quality for this latest series is not only the visualization and animation is performed extraordinarily well, but various innovations such as player-impact engines, reactive expression, and an enhanced AI system makes this game show gameplay a more perfect system.


Indeed there are various deficiencies that occur here and there and make the playing experience a little less than the maximum, especially the new features presented by EA in it. But it must be recognized, the potential is presented is enormous. With a little refinement, these features will become the main weapon of the future FIFA franchise is unstoppable. EA's dream to bring the game a much more realistic? It will not be a mere dream in broad daylight. FIFA 12 becomes the proper foundation to achieve this.


FIFA 12 PC System Requirements:

Processor: Intel Core 2 Duo E6750 2.66GHz or AMD Athlon II X2 245e
OS: Windows XP, Vista, Win7
CPU: 2.4 GHZ single core
Sound Card: DirectX 9, 10, 11 compatible
Graphics: NVidia GeForce 6800 or ATI Radeon X1600 at least, GeForce GTS 240 and Radeon HD 3870 recommended
Hardware: Mouse and Keyboard
Network: Internet connection for online mode
Hard Drive: 6 GB to 12 GB

FIFA 12 Video Trailer :




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