After nine long months of waiting ArenaNet finally decided it was time to show us the eighth and final profession available in Guild Wars 2: the Mesmer, which honestly was not a surprise to anyone as they already had announced it was a known magical class so by process of elimination it had to be it.
So what can we expect from the Mesmer profession you ask?
Illusions & Shatter
The Mesmer main class mechanic is their ability to summon illusions(Clones or Phantasms) which take form of several(up to 3) uncontrolled NPCs that look like the caster and the ability to Shatter them on command applying several effects on nearby targets.
Clones are exact copies of the player designed to confuse and they deal minimal damage so my initial thoughts were "that's awesome", but in practice it might be horrible because in order for it to be convincing you need the AI to behave like a player(unlikely since even the ranger pet which is a class mechanic is dumb as hell), or you can behave like a NPC meaning you most likely have to run in a straight line to your target which may not be the best idea, either way the player will be easy to spot and the clone will only be good to Shatter.
Phantasms resemble the caster as well but they are translucent and purplish, they use illusionary weapons to damage or hinder your target, are more resilient then their cousin Clones and they have specific behavior according to the weapon they hold which varies depending on the casters weapon when summoned.
No more Hexes
That's right, Hexes have been turned into visual illusions so players don't have to stare at the debuff bar like most typical MMOs which i find refreshing, however there is one particular example that they talked about i find weird... the old "backfire" hex is in the game and works exactly the same way(damage is dealt if the target uses an ability) but since it now takes the form of a illusion i imagine you get this weird npc looking at the target until it does something? how creepy is that?
My only concern at this time is that Engineers have turrets, Ranger has a animal companion, Necromancer has minions, Elementalists can have a Elemental, Mermers have Illusions, even Guardian can summon a flying hammer for a time, that is 6 out of 8 profession have "pets" so the game may or may not turn into a summon fest which will most likely ruin gameplay for me, hopefully there will be lots of skill combinations to choose from so it will be unlikely to happen.
Other then that i think the Mesmer essence from Guild Wars is still there and it will be extremely fun to play with. What are your thoughts, is the Mesmer what you expected?
Guild Wars2: new class revealed!
Written By Sidiq Martanto on Jumat, 16 Desember 2011 | 21.48
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