As we can see in the image above there a total of 10 skill slots divided in two types, basically the first 5 on the left are based on what weapon you currently have equipped and the last 5 are entirely up to the player, each of this two types is sub-divided into some specific skill types
Weapon skills
This five slots are directly linked to your class and weapon type, meaning a ranger and a warrior with a bow will have a completely unique set weapon skills suited to their play-style.Another thing that changes this five slots is which weapon you have in each hand, this is because you can use a large two-handed or used two one-handed weapons, simply put the first 3 slot are for main-hand and the other 2 are for the off-hand.
Profession skills
This set of 5 slots entirely customizable are sub-divided as follows, first one is a dedicated healing skill meaning you will always have 1 out of several abilities that will add to your survivability, the next three are utility skills which can be anything from buff to traps depending on your class and the last one is the elite skill that is powerful ability with a larger cool-down period.
Skills can only be customized while out off combat you can however alternate between your two "weapon sets" while in-combat allowing your to be more versatile.
Some professions also have additional skill/buff/stances as their class mechanic as it can be seen in the first image above the weapon skills.
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