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Global Agenda: Recursive Colony

Written By Sidiq Martanto on Kamis, 22 September 2011 | 11.59

  Recursive Colony is the first large expansion of the third person shooter Global Agenda since it became free to play. The theme of this expansion is an invasion of a horde of self-replicating robots that is menacing the player Domes them selves, so it is up to you to stop it reclaim peace within the Domes once again.


   From what i see it adds some new content both for PvE and PvP, some much requested features like the ability to select a new character without disconnecting and some other main features such as:
  • New Open Zone with several instanced missions, quest chains, mid-high level content, and social spaces
  • New enemies – including world bosses and instanced mission bosses
  • Daily Repeatable Quests – for solo agents and teams. Some quests take place in zones, while others send teams into Recursive Colony hive nodes and ruins. These quests include new 4-man defense Raid missions – now available to smaller groups (1-4) at lower levels (20+)
  • New Dyes, Flair, and Trails – rewards for winning missions, completing daily quests, rare bot drops and achievements
  • New Pets – new pets available as rewards and crafted items.
  • New Blueprints – for consumables and mods
  • Easier crafting – components now within the zone, to help with leveling crafting skills
  • New PvP Map – Push Dust will be entering the Merc queue from Beta
  • New PvP Acquisition/CTR Map – Colony Caverns will be entering the Beta Queue
  • Revamped Intro Missions – Tutorials now include class-specific elements to help train new players
  • Some quests now affect the state of the world (example – Brownouts in Dome City…)
  • Ability to transfer between different Open Zone instances (and VR Arena)
  • Open Zone cross-instance chat channels
  • Disconnect to Character Select Screen without re-login
  • Improved Vendor Item Previewing

    I will try the new content soon, hope to see you in-game!
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