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Avatar High

Written By Sidiq Martanto on Senin, 01 Desember 2008 | 21.59

I found this game while I was researching competitive games for the one I am creating for my e-game. The game has come up with a lot of realistic experiences the students in a high school will go through. I plan to allow my freshmen to try it out!!!







http://games.the-n.com/games/avHigh/ahigh.php



Features of the game:

  • Name your high school
  • Name your team
  • Pick 2 school colors
  • Customize 8 students:
    • Name each student
    • Age and grade level are given
    • Select skin color, hair color and hair styles




The virtual high school contains eight unique students whom you can sit back and watch, help them become happy, or ruin their lives.





THE STUDENTS



Each of your students is a unique individual, with his or her own likes, dislikes, and feelings. Your students get better or worse at things like academics, sports, and art depending on how much time they spend doing them.

The right frame of every screen contains the image below. The number of points earned is listed at the top (1) and below is a map of the school (2) showing the four rooms utilized. Next, there are horizontal bar graphs (3) noting the levels of academics, athletics, artistic ability and happiness. Lastly, there are comments on what the student is thinking (4) and details about the student (5) that is currently selected.





HAPPINESS



Different things make different students happy. Doing things they like will make students happy and when they have to do things they don't like, they'll get sad.



DECISIONS



Your students will decide what to do if you don't give them any orders. They decide what to do next based on what they think about things and how they're feeling.

Socializing

Students will look for someone to talk to when they feel like socializing.

Activities

Studying at the library makes their grades go up, playing basketball at the gym makes them better at sports, and painting in the art room improves their creativity. Each student has activities they like and ones they don't.

FRIENDS AND DATING



Your students make friends by talking with other students. If students have a lot in common, they'll start liking each other more and eventually become friends.



After a while a student might develop a crush on another student if they like someone enough. If they work up the nerve to ask their crush out, the two students will start dating if the other person feels the same way. If not, the person with the crush will get rejected and will end up having a pretty bad day.





THE SCHOOL




Your school has four rooms: the art room, the gym,
the library, and the cafeteria. Students will walk between the rooms to go to new activities or to find someone to talk to. Students can go to any of the rooms -- except the cafeteria -- at any time.



The Art Room is where students go to paint, which will increase students' creativity:







The Gym is where students go to play basketball and get better at sports:







Students go to the Library to study and improve their grades:







The Cafeteria is where students each lunch everyday, all at the same time:







THE STUDENT DETAIL SCREEN



This screen lets you customize your student and learn more about him or her.



Journal

The journal lets you read your student's innermost thoughts. They'll write about how their day has gone and what they think about other students.



Report Card

This lets you check out how your student is doing at school, and will show what they need to be spending their time on.



Happiness Meter

This readout lets you see the student's happiness level over the past 5 days.



Give Crush Button

If you have enough points, click this button to give the student a crush on another student.



Give Body Odor Button

Make your student smell so bad no one will want to be anywhere near them. The effects last one day and will cost you 100 points.



Special Items

Buy your student one of these items if you think they could use a boost in a certain area. Students can have only one item at a time:

  • Sneakers

    This item improves the student's athletic skill.
  • Brushes and Oils

    This item improves the student's artistic skill.
  • Laptop

    This item improves the student's studying habits.
  • Cell Phone

    This item makes the student more social.
  • Driver's License

    This item makes the student cooler.



Change Clothes

Click here to cycle through different styles of clothing. Changing a student's outfit will cost 250 points.



Events:

  • Big Test
  • Big Game
  • Art Show
  • Prom
  • Graduation
  • Party





How to Win the Game:

Once a certain amount of the major events are complete, the graduation button is unlocked. It is then possible for the student to be able to graduate and complete the game.


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