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Musings on Motivation, Toys, and Flow

Written By Sidiq Martanto on Sabtu, 22 Oktober 2005 | 13.40

After last Monday’s class Motivational Analysis Exercise in which I observed as a “Mike” or Csikszentmihalyologist, I have been thinking a lot about motivation in general. More specifically, I have been reflecting about what I find motivating in terms of playing a game. As I grew up (at least chronologically) before the age of computers, the internet, and video based games, I started thinking about some of the toys and games I played with as a youth. This led me to locate the National Toy Hall of Fame, which has links for thirty one different toys. I played with most of them, with personal favorites being the Tinkertoy construction set, and Gilbert’s Erector Set. I was definitely in a state of flow as kid playing with these toys, letting my imagination run wild. These toys were just basically pieces that you could fit together anyway you wanted to, along the likes of wooden blocks or LEGO bricks. Like any toy, play occured while one was in flow, and typically quit when when boredom led to an out of flow condition.

The side of the Tinkertoy container encouraged users to submit unusual model constructions to the game manufacturer for evaluation. To wit, my Mom took a picture of something I made out of Tinkertoys and sent it in. A few weeks later, the company sent me a “Junior Tinkertoy Engineer” certificate “in recognition of creative imagination, ingenuity, and skill.”

This was really quite motivating to me back in 1963, and probably helps explain why I still enjoy building things.

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